Don't Be A Genre Snob
21 hours 48 mins ago
LittleBigPlanet developer Media Molecule hasn't formally announced a sequel for the game, but they're already in the concept stages it seems - company co-founder Alex Evans says he wants backwards compatibility between the new game and its predecessor.
Alex Evans: Well, that's the thing - and this isn't me fobbing you off - but Sony sets the price point on the online side of things, so I don't know what that's going to be. But I do know that I really want us to see different online routes into LBP.
That's no great news, but what I think is cool is that LBP can afford to experiment a bit more - for example, we're getting on for 2 million levels that have been published now. If you look at online distribution for LBP, when the sequel comes along, what do we do with all that content? I think we can give consumers lots of stuff that you couldn't in a traditional game. We can give them backwards compatibility with those levels, and then when you decide on how you're going to sell that to them... all I'm saying is that we've got loads of options open to us, and we can pick really late. We can make them in a year's time, or whenever we want to ship - and that's really useful for a developer, you can make a fine grain decision about what the price point is, or how you dice it.
News story attached to:
- LittleBigPlanet [vita, PSP, PS3]
Additional sources:
- via 1up.com




Comments
A sequel that, although not even announced or actually in the works completely, has me wanting it
maybe have a way of giving new abilities to players for custom maps like perhaps double jump or have custom abilities giving just for that one map.
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