The NPD Group has released their hardware and software numbers for the month of June, representing sales for the United States for the five week period of May 31st to July 4th.

Notables this month:

  • Good software sales from 360, Wii
  • Industry year-on-year decline for fourth straight month


Hardware numbers:
NDS: 766.5k (153.5k per week)
WII: 361.7k (72.34k per week)
360: 240.6k (48.12k per week)
PS3: 164.7k (32.94k per week)
PSP: 163.5k (32.7k per week)
PS2: 152.7k (30.54k per week)

2009 Year-to-Date in US:
NDS: 4,101,800
WII: 3,024,400
360: 1,620,600
PS3: 1,119,900
PSP: 919,100
PS2: 785,900

Lifetime-to-Date in US:
NDS: 31,643,000
WII: 20,564,200
360: 15,480,600
PSP: 14,259,900
PS3: 7,913,700

Difference between June 2009 and 2008 Numbers
Platform: 2009 - 2008: +/- : % Change
NDS: 766,500 - 783,000: -16,500 : -2.11%
WII: 367,700 - 666,700: -299,000 : -44.85%
360: 240,600 - 219,800: +20,800 : -9.46%
PS3: 164,700 - 405,500: -204,800 : -59.38%
PSP: 163,500 - 337,400: -173,900 : -51.54%
PS2: 152,700 - 188,800: -36,100 : -19.12%

The top ten software went as follows:
01. [360] Prototype (Activision Blizzard) - 06/2009 - 419.9k
02. [360] UFC 2009: Undisputed (THQ) - 05/2009 - 338.3k
03. [WII] EA Sports Active (Electronic Arts) - 05/2009 - 289.1k
04. [WII] Tiger Woods PGA TOUR 10 (Electronic Arts) - 06/2009 - 272.4k
05. [WII] Wii Fit (Nintendo) - 05/2008 - 271.6k
06. [360] Fight Night Round 4 (Electronic Arts) - 06/2009 - 260.8k
07. [PS3] Fight Night Round 4 (Electronic Arts) - 06/2009 - 210.3k
08. [WII] Mario Kart Wii (Nintendo) - 04/2008 - 202.1k
09. [360] Red Faction: Guerilla (THQ) - 06/2009 - 199.4k
10. [PS3] inFamous (Sony) - 05/2009 - 192.7k


Things to point out:
  • Industry as a whole saw decreases from June 2008
    • Fourth consecutive month of year-on-year decline
  • Fight Night Round 4 Undisputed combined total: 471.1k
    • 55.4/44.6 split 360/PS3
  • Wii MotionPlus standalone: 169k
  • First month in a long time without Wii Play in top ten
  • Breakdown of top ten:
    • Software platforms: WII - 4, 360 - 4, PS3 - 2
    • Software publishers: Electronic Arts - 4, Nintendo - 2, THQ - 2, Activison Blizzard - 1, Sony - 1
    • Software totals by platform: 360 - 1218.4k, WII - 1035.2k, PS3 - 403.0k
  • Plateaus reached:
    • NDS surpasses 4 million year-to-date
    • WII surpasses 3 million year-to-date
    • PS3 surpasses 1 million year-to-date
    • NDS surpasses 31 million lifetime-to-date


Things to look for next month:
  • Notable new releases:
    • [WII] Wii Sports Resort
    • [360/PS3/PSP] NCAA Football 10
    • [360/PS3/WII/PSP] The BIGS 2


[May 2009 NPD]

The video games industry realized a significant decline when compared to June 2008, the fourth consecutive month of year-over-year declines. The first half of the year has been tough largely due to comparisons against a stellar first half performance last year, but still, this level of decline is certainly going to cause some pain and reflection in the industry.

Because the question invariably arises, this month saw the greatest year-over-year monthly decline since September 2000 when the industry declined 41% .

Even with the industry down 12% year-to-date, with a strong back-half performance, full year sales could still be flat to slightly up to 2008's record-breaking performance. Of course, that could be put further at risk if more highly anticipated titles move out of 2009 into 2010 or later.

This is one of the first months where I think the impact of the economy is clearly reflected in the sales numbers. While the aggregate of content may not be as strong as what we saw in the first half of last year, and while the consumer base willing to spend dollars on hardware at the current price points may be thinning, the size of the decliine could also point to consumers deferring limited discretionary spending until a big event (must-have new title, hardware price cut) compels them to spend.

While Wii sales are down from last year, the platform is still realizing very strong sales month after month. Compared against historical performance of other systems this far into the console lifecycle, the unit sales performance is still strong.

Tiger Woods PGA Tour 2010 had a great debut at retail, nearly doubling the units sold in the first month at market of the previous best-two launches: PGA Tour '05 and '07, which sold 272K units each in their respective launch months . No doubt a combination of moving the release date of the game out of "Madden Month" into June where golf was heavily televised due to the U.S. Open as well as well-received new game features and attributes helped contribute to this success.

Interestingly, this is the first month since its launch at retail 29 months ago that Wii Play has not been featured in the top 10 list for the month. That's an astonishing record for this industry.

Prototype was the top selling title for the month, realizing roughly 600K units at retail across the two platforms. While this is solid performance for new IP, it's a relatively modest sales figure for any game capturing the top spot for the month.

While some of the decline in retail sales could be a migration on the part of consumers to acquiring content via digital distribution, our reports on downloads and subscriptions reveal that it's not yet having enough impact on the console market to be an overly meaningful factor in the retail down-turn. That said, there are increasing avenues for consumers to game, including via mobile devices, and it's clear the industry is sorting through how to manage all these opportunities while deploying resources appropriately.

Wii Motion Plus sold 169K units in its first month at retail, not counting, of course, those bundled with Tiger Woods PGA Tour 10.
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