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By January 08 (according to Wikipedia) there were 10 million WoW subscribers. So we take the 10 million, we multiply that by 15 dollars for just one month, then we multiply that by 12 for the 12 months in the year (just for the sake of simplicity let's assume all these people have been paying for accounts since the beginning of last year) and you get $1,800,000,000. Now there probably weren't 10 million users at the beginning of last year but that's besides the point, the point is, WoW brings in a huge amount of money. So let's ad that 1.8 billion to the 18.8 total and we get 20.6 total billion dollars in the industry last year. Divide 20.6 by 1.8 and you get 8.7%, then add the 4.8 percent and you get 13.5% of the industry sales in PC gaming.
What's this supposed to prove? That PC gaming isn't as profitable as consoles? Well I sure would hope so, console gaming is much cheaper in the long run, but the real question that this article is trying to poise is, is PC gaming going to die? The simple answer to that question is. No.
I wasn't trying to pose that question necessarily. Everyone's going to take from it what they want. I'm happy when any questions are brought up.
No one game is all of the industry or a section of the industry. That comment has ZERO relevance. I think you meant something else, at least I hope you did, because that was just a useless comment.
Point is, there's no reason to leave it out.
That being said, my god, has it became this bad for PC gaming? Of all companies, EPIC is even focusing Unreal Engine 4 on console development.
Simple.