"Co-developed by Grasshopper Manufacture (Killer 7, Shadows of the Damned) and Digital Reality (Skydrift), Sine Mora is an interesting project for a few reasons, the biggest of which is the talent that’s involved in making the game a reality. Featuring music from Akira Yamaoka, mechanical designs by Mahiro Maeda (Blue Submarine No. 6, Neon Genesis Evangelion), and having the design expertise of Digital Reality, Sine Mora is a project loaded with talent that could become the stuff of legend in..."

"GamingUnion: "The voice of Lightning joins Final Fantasy Union once again! In this episode of FF Union Lauren and Darryl interview voice actress Ali Hillis, the voice of Lightning in Final Fantasy XIII and Final Fantasy XIII-2. Ali answers lots of fan questions and gives a behind-the-scenes look at voice acting in Final Fantasy XIII-2.""

Gaming legend Jason Rubin talks to Vivid Gamer about the making of Crash Bandicoot , the conflicts between developers and publishers, and the future of our industry. You don’t want to miss this.

Examiner.com recently sat down with pro Halo player "Neighbor" who shares his thoughts on the Halo franchise, what he'd like to see in Halo 4, and whether or not he still plans on retiring from pro gaming anytime soon.

Mike D from Yet Another Gaming Show gets a chance to do a quick interview with David Ross (Producer) and Yuri Bialoskursky (Designer)who worked on the new EA Sports title NFL Blitz, available now.

The following is a interview with Shigeru Miyamoto interviewed by San Jose Mercury News,#

Miyamoto on how appealing to the hardcore and casual gamer played into the design of Zelda: Skyward Sword…

“To appeal to both is an idealistic thing. We are always trying to achieve that goal, but the fact of the matter is the ‘Legend of Zelda’ franchise is known for its rather sophisticated game controls.

“With ‘Skyward Sword’ we tried to make it simpler. You can control the movement of Link mu...

An interview was shown recently with Ninja Theory who are working on the latest title called DmC (Devil May Cry). check it out! They mention some cool stuffs

Games are expensive to make. These days it is not uncommon to find projects that cost in excess of several million dollars. Financial limitations have made it more difficult for innovative game ideas to thrive. One Chicago-based developer is forgoing the traditional process and instead turning directly to the gaming community to help finance their game.

Recently Andy Payne, Chairman of the UKIE, took time to discuss his involvement in the games industry. He talks about how he got into it all, what he is doing right now and what he thinks the future will hold for the industry

"About a month or so ago, I turned into a major Supergiant fangirl with the release of Bastion; the beautifully poetic game about destruction and rebuilding. You’ve heard me hum the songs, swoon over Logan Cunningham’s voice, and even put up with me writing a gushing review the game. To take my fandom to a new level, I sent a few questions off to Bastion’s writer and producer Greg Kasavin (former Editor-in-Chief of GameSpot and Producer for Command and Conquer: Red Alert 3). Greg was kind enou..."

"Pix ‘n Love Publishing was founded in 2007 by three young Frenchmen, each very passionate about the history of video games. Our goal is to offer gamers, as well as anybody curious about the subject, a selection of reliable books about their passion: video gaming and its history. During our four years on the market, we’ve published over 40 books in French. For the first time, Pix ‘n Love Publishing enters the UK market and is proud to bring you some of our most successful releases, fully trans..."

Major League Gaming pro "APG" has been having a great season on the Halo: Reach Pro Circuit this year. APG recently sat down with Examiner to talk about his pro gaming career and the Halo franchise in general.

"How did the Dizzy games fair over in the US when compared to the UK market?

Dizzy was a bigger hit in the UK, largely due to the platforms it was on. When Dizzy was released in the US it was only on NES and Mario and other games were very well established. Also this was Codemasters first outing in America and so they needed to build their business from scratch. That said, because the US is at least a five times bigger market than the UK and the games were sold at equivalent of £30 – we pro..."

"Lars Gustavsson and Daniel Matros talked to us on their Aussie visit.

OXCGN recently had the pleasure of interviewing key members of DICE about their upcoming mega-blockbuster game Battlefield 3.

We caught up with Lars Gustavsson and Daniel Matros on the Gold Coast at the recent EB Expo.

Here’s what they had to say to us:"

Interview with Clan Paladini, a multi games guild build up by a group of guys maintaining a very friendly footprint meanwhile setting high targets in all different games they attend

""Since our inception, our goal has been to make MLG the premier competitive gaming league while furthering the awareness of e-sports amongst the gaming community and beyond. Over the last eight years, I think we have been able to help grow the gaming community overall by providing them with an ideal forum for broadening their relationships with others and the games they love while fostering competition.""

Micheal Pachter weighs in on the state of single-player vs multiplayer games and the future of online passes. He also of speaks of the Call of Duty community and how many players actually play the single-player campaign.

Loved playing Bastion, but a little confused and lost during the storyline? No worries! The team from SuperGiant Games clears up some of the nuances of the game’s narrative. Be careful, spoiler alert!

I a recent interview with Sony by Game Informer Shu Yoshida of Sony Entertainment Systems said that he was "a bit shocking to see what they came up with" when quizzed with the idea on the additional circle pad add-on Nintendo had just announced to be released alongside Monster Hunter Tri G. Going on to say "I don’t personally believe that they dropped the price of the 3DS to respond to our pricing. We didn’t price PS Vita to their price, either. We had that plan since the last couple years. M...

"We were lucky enough to talk to Michelle Boback who is the beautiful and talented voice behind Deus Ex’s Megan Reed. In this exclusive interview with Manatank, Boback discusses her family, the future of Megan Reed, and what it’s like to be a female gamer."

"The Chief has had a strange, difficult, and brutal life. And I think people want to know a little bit more about that – that’s one of the attractions of the books and it’s something that we’re able to put into the games very easily, and something we’ve always wanted to do.”

Master Chief bigger better and more masterful!"

Gaming Examiner sits down with Alan Johnson of Telltale Games to talk about the upcoming Jurassic Park: The Game. Read on to find out more, and keep your eyes open for a surprise new game reveal!

Check out an interview as well as video from Liz Potter AKA LizLacerations from YouTube and 1UP where she explains a little bit about herself and what she's into. This Warhawk, Final Fantasy, (and much much more) gamer is headed to The Tester Season 3 if the public chimes in with the votes!

"James C. Burns plays the rough and tough Sgt. Frank Woods in the mega-hit game Call of Duty: Black Ops. Burns, who has had lots of experience in the entertainment industry, experienced voice acting in a video game for the first time in CoD. He has an impressive resume as he has had reoccurring roles on the successful General Hospital, Proof of Innocence, among others. He has also seen success in theatre and on the big screen, having a role in Michael Bay’s Transformers."

"Since then, the team’s been working on Tribes Ascend, it’s a match-made, online competitive shooter. So unlike Global Agenda, it’s not positioned as an MMO, just simply a very awesome online shooter. Of course, it preserves all the things people know and love in the old game, or at least the things we think of as the spirit of Tribes. Jetpacking, very fast motion, wide open maps and a lot of team play. But there are also some things we’ve done different in Tribes while trying to evolve it. On..."