Featured News

42

 Mirror's Edge Review - PS3Center.Net

PS3Center.Net reviews EA's latest title; Mirror's Edge for the PlayStation 3 console. Mirror's Edge isn't going to win everyone over due to the lack of an interesting combat system and dull story...
2 comments | last by: Final Blade
83
 Top Ten Games of 2001
5 comments | last by: Big A2
76
 Square Enix Opens US Studio - Seeks US Employees
8 comments | last by: Big A2

Latest Interview Headlines

29

GS Interviews Blizzard Lead Game Designer Tom Chilton

JelalTrueshot | 6 days 19 hours ago | Interview | PC 
"GS: Many Paladin-players are upset about the recent nerfing of their protection abilities in order to 'fix' the over-powered retribution ones. Do you have anything you would like to tell them?

TC: Well, we definitely still feel like the Paladins are very competitive tanks. We have been really pressed with Lich King to make sure that all of the tanking classes remain viable in all their different specs. Its definitely something that is very important to us to make sure that every tank out t..."
0 comments | go to source | read more | (www.gamingshogun.com)
31

InFamous game director interview reveals further details on the game

Silver Mirror | 7 days 4 hours ago | Interview | Playstation 3 
Nate Fox, the game director of upcoming PS3 exclusive InFamous has solicited a interview with EuroGamer (complete with questions submitted from members of the site) which has revealed a large amount of details on the title. He confirms PSN downloadable content before the game is released, different ways of developing your character, a unlockable (think GTA here) city and even a hint at multiplayer.
2 comments | go to source | read more | (www.eurogamer.net)
56

Japanese model Haruna Anno is Campaigning to make Gaming an Olympic Sport

Gothic Girl | 7 days 9 hours ago | Interview | Misc 
"PG: I also hear you are involved in the campaign to get gaming in the Olympics. Can you tell us more?

AH: I think the image of gaming is still a little dark, like otaku in their rooms without any friends playing games. Like, movies have a lot of violence in them, but no one seems to blame them for youth crimes the way the media blames games in Japan. I think that is part of the negative otaku image. For me, games are pop and cool. I want to show people that gaming isn’t something only lon..."
7 comments | go to source | read more | (www.otaku2.com)
46

Double Helix discuss fans' reactions to Silent Hill: Homecoming, why they added Pyramid Head, and what's next for the team ...

Gothic Girl | 8 days 11 hours ago | Interview | Playstation 3 XBOX 360 
It's no secret that Silent Hill: Homecoming has recieved quite a bit of flak from fans of the series. But what do the makers think of this? Jason Allen, lead designer at Double Helix, discusses the making of the game, how he believes fans have reacted to Homecoming, why the team decided to use Pyramid Head again, and what Double Helix plans to do in future.

(Go to the source for the full article)
0 comments | go to source | read more | (multiplayerblog.mtv.com)
32

Interview With Intel's Orion Granatir

Mishtram | 10 days 11 hours ago | Interview | Company Gaming Tech/Hardware 
Gamasutra had an interview with Intel's Orion Granatir, a man who joined Intel after working with the game developer Insomniac Games. In the article, he goes over multi-threading and similar hardware changes and where that is taking the industry, not just for PCs, but for consoles. How does this effect where games are going -- or, in some cases, where games are taking the PCs?
0 comments | go to source | read more | (www.gamasutra.com)
32

Demigod Interview

Mishtram | 10 days 16 hours ago | Interview | PC 
"What sort of game is Demigod? Is it an RTS game? Is it an RPG? Is it an action game?

Demigod is an action game that uses the core of RTS principles with a heavy blend of RPG elements. You fight and play the game as an RTS, but level up, purchase abilities in a skill tree and buy items like you would in an RPG."
0 comments | go to source | read more | (news.bigdownload.com)
35

Interview: The Music of Fallout 3

Mishtram | 10 days 18 hours ago | Interview | PC Playstation 3 
Inon Zur, the mind behind the music in Fallout 3, talked to Music IGN about what went into the music of Fallout 3 behind the scenes. If you are interested in learning inspirations for the Fallout 3 songs you've heard while playing the game or want to catch up with how they were created, or the process behind it, checking out IGN's interview with the composer of Fallout 3 might be worth it to you!
0 comments | go to source | read more | (music.ign.com)
36

Mirror's Edge interview: "The philosophy of Faith"

chautemoc | 10 days 19 hours ago | Interview | PC Playstation 3 
"The upcoming Mirror's Edge is one of the most original-looking titles to come out of the new-style quality-driven Electronic Arts since the company's creative realignment is announced. It was developed by its DICE studio in Sweden, which is best (and, at this juncture, almost exclusively) known for its Battlefield series of shooters.

What drove the creative philosophy of this game? The visuals and gameplay are a departure from the grittiness and combat-focused world of those games.

In t..."
0 comments | go to source | read more | (www.gamasutra.com)
80

The secret to Miyamoto's designs revealed

chautemoc | 12 days 22 hours ago | Interview | Wii DS Company Misc 
"There are a lot of fantastically strange instruments in the game, like the cat suit. What was the inspiration behind those?

The typical pattern when we're developing our games is that the development teams will work very diligently to make the game and I'll take a look at it and say "why does this game feel so serious? You need some more silly things in there.""
4 comments | go to source | read more | (www.rollingstone.com)
65

Dennis Hopper did ‘Super Mario Bros’ movie for his son’s shoes

PacoDG | 13 days 1 hour ago | Interview | Nintendo Entertainment System Misc 
"I made a picture called Super Mario Bros., and my six-year-old son at the time - he's now 18 - he said, 'Dad, I think you're probably a pretty good actor, but why did you play that terrible guy King Koopa in Super Mario Bros?' and I said, 'Well Henry, I did that so you could have shoes,' and he said, 'Dad, I don't need shoes that badly.'"
3 comments | go to source | read more | (www.bingegamer.net)
54

Olga Kurylenko On The Celebrity Video Game Bandwagon images attached to an article

Dark Arcanine | 13 days 2 hours ago | Interview | PC Playstation 2 
Olga Kurylenko is the latest young and attractive lady to be a "Bond Girl" for the latest James Bond movie and the video game, James Bond: Quantum of Solace.

Entertainment Weekly engaged the actress in an interview, all about video games no less! She's now the third celebrity of recent to be affiliated with video games, the other two being Angelina Jolie and Liv Tyler.

Unlike the other two though, she's not a stranger to video games. Though she didn't have them herself as a kid, she pla...
2 comments | go to source | read more | (www.ew.com)
49

Narrative in Games 1: Where interactivity meets story - Uncharted Edition

Daigoji_Gai | 14 days ago | Interview | Playstation 3 
"More often than not, solid gameplay will do wonders when it comes to hooking players into a game. I look to games like Katamari Damacy and Burnout Paradise, and I see excellent examples of a refined single play mechanic. But there’s one thing that games like those lack that I typically love: a compelling narrative.

When I think of the titles that I’ve finished in the last few years--titles that I’ve actually played through to the closing credits--there’s one through line that distinguishes..."
7 comments | go to source | read more | (gamesblog.ugo.com)
41

1 Million Copies: The Witcher's Secret For Success

Mishtram | 14 days 8 hours ago | Interview | PC 
""Some companies make a game for everyone. We decided to stick to a specific audience," said Kicinski.

When shopping the game around to publishers, CD Projekt was hell bent on keeping the subject matter and content true to the designers' original vision. "There are these business guys trying to a set a sales figure by trying to make a game for everyone," Kicinski added. "But that's just hoping for money that won't come. Not everyone will like it. For me, it's kind of brave to say, 'We're no..."
4 comments | go to source | read more | (www.edge-online.com)
39

Zenimax: No better time to make a MMORPG

Mishtram | 14 days 9 hours ago | Interview | PC 
Zenimax Online Studio's Matt Firor has had an interview with RPGVault, in which he states that there is no better time than now to begin production of a new MMORPG to enter the market and challenge the massive behemoth in the sector, World of Warcraft. He also gives us some details into what aspects of the games they should be looking at focusing on, and who needs to be on the team for them to succeed.

An interesting look in to this aspect of gaming and perhaps a glimpse of insight into t...
0 comments | go to source | read more | (rpgvault.ign.com)
43

An interview with Mirror's Edge producer Manuel Llanes

chautemoc | 14 days 17 hours ago | Interview | PC Playstation 3 
As far as I can tell, EA DICE haven't done many interviews regarding Mirror's Edge. Of course, playing hard to get just makes me want you more, darling. Anyhow, Kikizo has an interview up with one of the producers, Manuel Llanes. I find the writing extraneously fancy, but once you get past that, it's a good read.

If that don't quench your fix, head over to Neoseeker for a look inside the game's non-violent gameplay approach.
0 comments | go to source | read more | (games.kikizo.com)
51

Blizzard Entertainment Interview: On MMOs, Starcraft and More

Mishtram | 20 days 13 hours ago | Interview | PC Mac 
GameIndustry.biz got a chance to speak to Frank Pearce of Bllizzard Entertainment about a wide assortment of things, ranging from Warcraft and Warhammer, to the current MMO scene, to upcoming RTS and how they expect to build on past experiences with Diablo III. We also get a little bit of a look at the inside workings of the company. Worth a look for all interested in seeing where Blizzard Entertainment is going to be going next!
3 comments | go to source | read more | (www.gamesindustry.biz)
86

Street Fighter Reunion: The Television Series Announcement images attached to an article

PacoDG | 20 days 23 hours ago | Interview | Playstation 2 Playstation 3 
"Street Fighter Devotion is pleased to announce Street Fighter Reunion: The Television Series. The show follows the events of Street Fighter: The Later Years and will be shot fully in Widescreen HD for this Live Action Street Fighter series. Producer and Actor, Mike Fass (Zangief), sat down with us for this exclusive Announcement Interview."
7 comments | go to source | read more | (www.streetfighterdevotion.com)
137

Miyamoto - How His Work Has Changed, And How He Caters To Hardcore Gamers

Gothic Girl | 23 days 11 hours ago | Interview | Wii 
"Q: How do you balance the needs of hard-core gamers and all these new users?

A: We'll see the video game industry continue to provide games to both groups. But what we'll see that's different is there is an idea that there are individual products that can cater to both audiences, I would argue. Even now we're seeing that with a game like Wii Music. While there are so-called casual gamers who are enjoying the game very much, there are so-called core gamers who have become very big fans. Wha..."
27 comments | go to source | read more | (www.sfgate.com)
81

Saints Row 3 in development

chautemoc | 23 days 23 hours ago | Interview | PC Playstation 3 
Here's an old tidbit that got lost in the shuffle: Saints Row 3 is already underway. Much like Media Molecule and LittleBigPlanet, looks like Volition ain't wasting any time, and can't wait to improve on the new game -- this according to Associate Producer Dan Sutton. Oh, and it's going to cost 600 million.
7 comments | go to source | read more | (play.tm)
122

Interview with RE5 Producer: Wii couldn't even handle RE5's opening sequence. images attached to an article

""First of all, and quite obviously, the graphics. Even the title screen of this couldn't have been done on PS2 or Wii. Online co-op as well; the number of enemies you can have on-screen at one time; destructible scenery, physics - we're using Havok this time. We can do more complex stuff with AI; the concern I had in the very beginning is that sometimes an AI partner can become very frustrating. Now she handles fine and you can play through the game without her becoming a frustration. When yo..."
15 comments | go to source | read more | (computerandvideogames.com)
50

OXCGN's 1st Xbox Community Network Member Interview with SuperFonzy

XboxOZ360 | 25 days 13 hours ago | Interview | XBOX 360 
With a name change on the way (OXCGN), the site is beginning to start their Interviews with various Xbox Community Site Members across the Globe.

Their first is with one member from the Xbox.com.au forums who has formed a solid Community Chat site appropriately called IHateWork . . . It currently has over 1000 active "chatters". So slip over and check out the interview and join in on the interview with some Q&A's via the Comments section.
0 comments | go to source | read more | (xboxoz360gamer.com)
63

World of Warcraft Two Part Video Interview

Mishtram | 25 days 13 hours ago | Interview | PC 
Beckett Massive Online Gamer got a chance to have an interview with Jeff Kaplan, going through a series of issues, changes and problems with World of Warcraft, such as ease of play for many characters, new challenges, achievements, and so on!

Unfortunately, the videos cannot be supported by GameGrep's video system, so please hit the source and have a look see at the two part video interview!
0 comments | go to source | read more | (www.beckett.com)
35

Eurogamer Interview about Age of Conan: Hyborian Adventures

Mishtram | 25 days 15 hours ago | Interview | PC 
Eurogamer gets an indepth look at what is going on with Age of Conan: Hyborian Adventures, with the new director of the project, Craig Morrison, and where the game is going now. The article features some excellent information about where resources are being focused on at the moment, some new information on changes about the game, his own promotion and the player combat aspect of the game.
0 comments | go to source | read more | (www.eurogamer.net)
34

Dark Age of Camelot Grab Bag Q&A

Mishtram | 25 days 15 hours ago | Interview | PC 
"Q. Since the Road Trip in Austin that was scheduled in September was cancelled due to Hurricane Ike. When will you be coming back to Texas?

A. Joanne speaking here – I did my best to try to get the Road Trip re-scheduled at a later time but due to time constraints and the holiday season coming up we were just unable to. It looks like we won’t be heading down to Texas this year after all. Sorry everyone.


Q. Is offering an in-game power leveling (PL) for in-game money a violation of ..."
0 comments | go to source | read more | (www.camelotherald.com)
43

GS Interviews X3: Terran Conflict Managing Director Bernd Lehahn

JelalTrueshot | 26 days 18 hours ago | Interview | PC 
GamingShogun interviews Egosoft's Managing Director, Bernd Lehahn, on the past, present, and future of the X-games series (which started with X: Beyond the Frontier). The 'X' series a set of popular, open-world space sim/combat games which give the player unprecedented freedom in playing. The most recent game, X3: Terran Conflict, has just been released to mostly positive reviews.
1 comments | go to source | read more | (www.gamingshogun.com)
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