"One of the most popular gaming series of the last decade has been Sony’s God of War franchise. With its epic gameplay and amazing presentation, the God of War series is one of the few AAA franchises out there.

God of War wouldn’t necessarily be where it’s at without the work of T.C. Carson, the man responsible for voicing Kratos’ rage. Kratos has almost become a new mascot for the PlayStation brand and besides the character’s unique design, many know him for his deep rage filled..."

"The Allegedly Speaking Podcast is back in action this week with a very special guest interview. Dan "Shoe" Hsu of EGMNOW and Bitmob.com joins us to talk about the EGM relaunch, and how Bitmob is helping the gaming community break into the journalism side of the gaming industry. We also got to pick Dan's brain on the way the industry reviews video games, and whether or not he is a Playstaion Move or Natal guy. This is a must hear episode of the Allegedly Speaking Podcast."

I caught up with Paul Bellezza from The Odd Gentlemen and got further details on the developing of the game, The Misadventures of P. B. Winterbottom, as well as other information on the studio.

Hello all! Yesterday (March 16, 2010) MMOsite has interviewed Sheloman Byrd from the publishers of FEZ and partners with Square Enix, GamepotUSA.

Now below isn't the full interview. Go to the link provided above to see the full 3 page interview.

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In a recent interview with Industry Gamers, Nintendo of America president Reggie Fils-Aime discussed how Nintendo are encouraging third-party titles on the Wii, what he thinks about so many devs moving to the 360 and PS3 consoles, and why he believes games such as Bioshock 2 and Dante's Inferno aren't going to pay off their investment.

In a recent interview for UGDB the Game Director of God of War III Stig Asmussen said: "I don't know is we are even close to 50% of PlayStation 3's power at this point."
In another question related to what parts of the game were ripped off and are not in the final version, Stig is talking for the first time ever for character named Exion, Cyclops as nearly big as titans, and one huge titan encounter that can come in the form of DLC. Stig is also talking for his dream project, who might play ...

"GameZone.com writes: "It’s not a stretch to consider God of War 3 to be one of the biggest titles of the year. The first foray for Kratos on the PS3 not only brings the badass anti-hero to a new system, but also caps off his journey as the final entry to the God of War trilogy. God of War 3 expands on its predecessors in every way, offering more brutal combat and breathtaking vistas and environments than ever before.

We were given the chance to talk to Lead Environmental Artist, Chris Su..."

"SUDA51 now has a long list of global releases to his name, each of which has received a mixed critical response and performance at retail. Perhaps part of his trademark, along with the regular appearance of lucha libre themes and references to anarchistic music works, the likes of Flower, Sun, Rain, Michigan: Report From Hell, Contact, Killer 7 and, of course, No More Heroes have all received a great deal of attention at launch, and each successive title will only benefit from this reputation..."

"Following the announcement of the second expansion pack set to arrive for The Sims 3, The Sims 3 Ambitions, last week, the EA Play label of Electronic Arts has released a brief Question & Answer (Q&A) session with the Associate Producer on The Sims 3 Development Team, Grant Rodiek. The Sims 3 Ambitions allows players to follow a diverse range of career paths in their Sims’ lives that in turn affect their overall gameplay experience and neighbourhood."

"SUDA51 admirably believes that all his previous works are pertinent to his current successes. When discussing his previous titles, and drawing particular attention to his mid-2000’s releases Killer7 and Michigan: Report From Hell, SUDA51 was visibly pleased with the recognition these works had earned him."

"So far the reaction to Dante’s Inferno from both gamers and critics seems to be the very definition of polarized. Some love how the game adapted the classic poem by Dante Alighieri while others really didn’t dig the thematic choices it made along with the gameplay which is like a scaled back version of God of War.

But the one thing that everyone agrees that the game did an excellent job with was the voice acting. Featuring a relatively small cast of characters, at least by today’s s..."

"Recently I got a chance to speak with Brandon Justice, Director of Game Design for Quick Hit Football which is a free-to-play football game. Quick Hit Football brings gamers a very unique experience combining strategy with RPG elements in a MMO space. The small team that created this game is compiled of people who worked on MMORPGs, strategy games, and console sports titles. Although this is new territory for the crew, everyone brings in a unique perspective and it definitely shows in the gam..."

""I don't even want the players to have fun when playing. There are so many games that revolve arround fun, this is getting boring. I want the players to live through emotions. I've built the game like an emotional rollercoaster ride.""

"I think it would be interesting for us to explore some kind of cooperative or online play. I have a 14-year-old son, and we love playing games together, so it would be fun to do this. He’s had the benefit of watching some of the segments of God of War 3 with me; obviously the sex mini-game is off limits, and some of the more violent scenes. But it’s fun to play games together and I wouldn’t mind seeing that. I’m not confining our team and saying “Hey, you have to do this.”"

"We recently had the chance to speak to Patrick Redding, game director for Cooperative Mode for Splinter Cell: Conviction, on the topic of the exclusion of Spies vs. Mercs, how far the title has come since it was delayed, his favorite Splinter Cell title in terms of multiplayer and much more."

"The comparison is bound to happen after release, but Bach wants to make one thing clear: “We are not trying to build the same game as our competition. We are not trying to be, you know, playing the cover band situation here. We want to be the stars ourselves.”"

"Gaming Union: What do you think of DICE's choice to make Mirror's Edge, and now that they're developing a sequel?

Liliegren: Knowing that that product was in development for about seven years.. [laughs] and given that it wasn't Mirror's Edge when we started, but it was one team working on 'the new IP' for seven years, I think they did a strong final. They did something different that people hadn't done before. I think it needed a second generation so they can tweak on it, I played it a lit..."

Ah, Dragon Age: Origins, hailed as one of the best RPGs of the decade by a few sources out there. The Awakening expansion is promising to be as epic as the original content, so BioWare is quite eager to chat about that.

Executive Producer Mark Darrah and Online Producer Fernando Melo are happy to chat about anything but the sequel, so we've got some nice insights into what to expect from Awakening, like the import process for using your old Warden, what it'll be like playing an Orlesian...

"Ricky: With regard to pricing, my personal marker flags are pub-related: I don’t want our games to be cheaper than a bag of crisps at launch – in particular I think this de facto 59p price point on the Appstore is really damaging to small developers trying to make something non-trivial (like Kahoots), as has been well documented elsewhere. We’ve poured a huge amount of time and love into making Kahoots – so I feel like, if someone doesn’t think it’s worth more than a bag of crisps..."

"After sitting down with Ubisoft Paris and playing through Red Steel 2, GameZone had the opportunity to discuss several topics on Red Steel 2 with the developers such as the gaming industry, the Xbox 360, feedback from fans on Red Steel 1 and much more."

"What gave you guys the idea for Puzzlegeddon?

Calle: Well to keep it short, we were interested in the idea of making a genre hybrid, as a test of skill and of curiosity. With that we decided early that we wanted to make a puzzle game as this sounded fun and relatively simple at the time. We soon started dabbling with the concept of having a puzzle element driving other game mechanics and components, combined that with a kind of light hearted competition of games like Super Smash Bros and t..."

"Roger Hicks is the main man over at RekcahDam.com . He made all the games on there with the help of his cohorts, Brain Terwilliger and Naomi Baker. He got his start on a pretty well known indie classic; Wings Of Apocalypse and has recently struck another cord with the indie audience with rComplex a game about a man who has to make it out of tough situations, alive. All of his games including Radial Gun are offered free of charge on his site www.RekcahDam.com . However Radial Gun is also offer..."

"Remember when you were a kid and your parents sat you on their lap and told you stories of Little Red Riding Hood, Snow White, and Jack And The Beanstalk. Well Fairytale Fights is nothing like that. It’s bloodier, a lot bloodier! It’s a fun hack and slash adventure game from the developers over at Playlogic. We were interested in the title so we decided to sit down with Executive Producer Martin Janse at Playlogic to talk about the game and the future of Fairytale Fights."

"Comforting for me and SEGA fans to find out, both Dan and Omar are huge SEGA fanboys themselves, and even played a couple rounds of the game with me (I kicked Omar's butt in "King of the Hill" mode)."

"Brian Farrell: Yeah, and again, stay tuned for further announcements. I think it's the big challenge that the gaming industry represents so rather than fighting it we're going to embrace it. I'm sort of free forming -- I'm not announcing a new strategy. But what we've created with things like MX vs. ATV Untamed is a huge world with a ton to do. And then we have the gamer say, "Hey, I've gotta separate myself from $60 in order to enjoy that whole thing." So why not break it down into chunks, r..."