After EA had announced the collaboration of the forever yesterday at the publisher's annual summer showcase, 1Up's Thierry Nguyen was able to sit down with the two vaunted Japanese developers, Goichi Suda and Shinji Mikami, on the new upcoming game.

The different topics discussed are:

  • How this collaboration came to be
  • When did this game idea begin
  • EA and what they bring to the table
  • The "soul of rock", and the duo's previous collaboration, Killer7

    At a press event today at its Redwood Shores office, Electronic Arts announced a collaboration with well known Japanese game creators Goichi Suda and Shinji Mikami, who previously worked together on the action game Killer 7 for Capcom. Shortly after the announcement, we had a chance to interview both of them about their surprising new partnership.

    1UP: OK, to start: Who talked with whom first? What was the process in making this happy Suda/Mikami/Grasshopper/EA family?

    Goichi Suda: First of all, I had ideas about this game and presented them to Mikami and asked him how he felt. And Mikami showed a big interest, and really wanted to help make this game happen, and that's why this collaboration started.

    Shinji Mikami: Actually, when I looked at this proposal four years ago, and when I saw it for the first time, I thought "wow, this is amazing" and fell in love with the ideas. "I need to find somebody to help create this game, because it will be a great game" -- that's how I felt when I saw his proposal.

    GS: Actually, I came here last June with Mikami and other members of the team and presented ideas to EA; in fact I was in the room next door to where we're at now. So then EA's people showed a big interest to my ideas, and they understood what I really wanted to do, and that's how it happened to come to EA.
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