Electronic Theatre delivers a second Questions & Answers session with Brother's in Arms: Hell's Highway developers, this time discussing the Gore System used.

...did you cut some of the gore features you planned on implementing in the game originally?

Actually the gore system landed a fair bit ahead of where we had originally planned. Since our game is not about gore we generally wanted to keep it in the background and thus we didn't plan on spending big into the tech. However there were a number of features the team promoted internally such as headshot specific gore and dripping blood on walls that weren't in the original plan.
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