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Judd: "I liked MGS4... with the exception of the story" and "BioShock was easy as Hell"

Gothic Girl | September 18, 2008 | Interview | PC Playstation 3 
Capcom producer Ben Judd recently talked to VideoGamer.com about his upcoming game Bionic Commando.
He also had a few things to say about the popular titles Metal Gear Solid 4 and Bioshock...
VideoGamer.com: Do you think games are too easy on gamers these days then?

BJ: Yes, I do. I think that if you look at one of the highest praised games of last year, Bioshock. BioShock was easy as Hell, I don't care what anybody says. That's what people want. They want to play through it. They want to die once or twice. It's like an interactive movie, sort of. Gamers have lost their will to continually drill down on something. It's also the fault of the developers. If you make enough restart points; if you make it so that if you die you can restart and retry without having to go back for an hour, which is not the right way to do it, I think people will keep trying something. I think that the challenge rooms in Rearmed are like that. It takes you 10 seconds to try but you can keep trying over and over again.

VideoGamer.com: What games have caught your attention from the last year or so?

BJ: I would say, I liked Metal Gear Solid 4, with the exception of the story. I like Kojima's stories, but they keep getting longer and longer. He needs to put the clamps on himself and only give himself 30 minutes. If he did that I'm sure they'd be fantastic. I did like Super Mario Galaxy. Even MGS4 is more of the same. In Galaxy it's still the same basic moves. It's still 70/80 per cent the same. We're trying to do something with a new mechanic. People say it's like Spider-man, even though for us it's nothing like Spider-man - it plays very very different.

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  • 0 thumbs!
    Big A2 | September 19, 2008
    Meh, he's just trying to sell his game.
  • 0 thumbs!
    HawkMan | September 19, 2008
    Bionic commando does not inmpress me.

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