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Fallout 3: DRM and censorship

chautemoc | October 03, 2008 | Interview | PC Playstation 3 
Bethesda's Pete Hines has done yet another interview regarding Fallout 3, this time talking about DRM, censorship, and bringing the game to PC versus consoles.

His feeling on having had to change the name of Morphine in the game, is it doesn't bother him, and it shouldn't really bother anyone else. "I mean, who gives a--", were his words.

As for the DRM, they're going the minimalist route with it, as they did with Oblivion.

More on these topics and others through the source.
Shack: Similar question in the sense that it's an issue that can be overblown. What kind of copy protection will be included on the PC version of Fallout 3?

Pete Hines: Pretty similar to what we did for Oblivion, which was--we basically don't do any--we do the mildest form possible. I actually don't know if I even want to get into what it is that we exactly do, but we try to be really noninvasive when it comes to that stuff. [ed- Oblivion employed a simple DVD check.]

And it is a pain in the ass--it is a pain in the ass that we have to do it at all in the first place. But when you spend tens of millions of dollars, we don't think it's right to just put something out there and let everybody do whatever they want and pass it around.

And to have to support all of that--which is often the unspoken thing that nobody really wants to point to. You can argue all day whether or not somebody would have bought a copy of a game they pirated, but you can't argue, and you will never win the argument that I'm not having to provide tech support for those folks. Because I know for a fact that we are. We catch those folks all the time, where we're providing support for somebody who turns out didn't actually pay for the game and just downloaded a copy.

Shack: We've heard that as far as tech support calls go, the amount of pirates asking for support can be greater than the amount of legitimate users.

Pete Hines: We don't have any specific data on it, but we can look across platforms, and when these two platforms are like this [gestures with a hand] and this platform is like this [raises a second hand much higher] and these two platforms you can't pirate games, and this one you can, you can start to draw some inferences as to what the cause for that gigantic chasm might be.

But no, we're pretty mild about how we do it, and we try to do it in a way that prevents folks from exploiting and distributing our games that we worked very hard on, and that we feel we have a right to try and sell and not have distributed free without our okay. It's very important for us not to ruin the experience for the person who did buy a copy, so we try to be very careful.

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  • 2 thumbs!
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    Daigoji_Gai | October 03, 2008 | reply
    Pete Hines is a cool friggin dude.
  • 1 thumbs!
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    Seproth | October 04, 2008 | reply
    Tons of respect to Bethesda and Pete. You don't need to make the game work on only one PC to fight piracy.

    If you win gamers respect there's a better chance they'll feel bad pirating and actually support you.

    at least my theory.
    • 2 thumbs!
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      Ameer | October 04, 2008 | reply
      Well, seeing as I believe DRM only encourages piracy, the less that's there, the more sales you'll have.

      Don't treat your consumer like a criminal, and you'll actually have some support.
      • 0 thumbs!
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        lord monkey | October 04, 2008 | reply
        Amen... Spore would be a good example of that. EA EXPECTS a lot of us to pirate their game, so they put a shit ton of protection in it, too much I say.
        • 0 thumbs!
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          chautemoc | October 04, 2008
          Not necessarily..the game was notoriously pirated a lot but also sold well.

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