Don't Be A Genre Snob
22 hours 8 mins ago
UGO Games Blog editor Adam Rosenberg took time to sit down with lead designer Jason Allen to answer some lingering questions spurred on by Silent Hill: Homecoming.
There are some mild spoilers, so be warned if you have not beaten the game.
In case you havent been paying attention, I really enjoyed Silent Hill: Homecoming. It isnt that the game is anything new or different; more that its simply a superlative example of what survival horror should be. This time, we dont even have Konamis internal Team Silent to thank. Homecoming was passed along to a Western developer from moment one, a conglomeration of Shiny and The Collective which formed under the new moniker Double Helix Games.
Well I finished the game with many questions and, surprisingly for a series known for its obtuse narratives, very few of them relate to the story. Thankfully, Homecomings lead designer Jason Allen was more than happy to answer them. Be warned that there are some moderate spoilers ahead, so click through to this interview only if youve finished the game or dont mind reading a few comments on the history of Shepherds Glen.
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