So far, Warhammer Online: Age of Reckoning is doing very well, reaching over 750,000 accounts in less than a month and with the recent news that the game is going to add two new character classes, IGN decided to interview VP and GM of Mythic Entertainment Mark Jacobs so they could get some more details on the news, as well as other future things about the game.

IGN: Obviously the big news is that two more careers are coming soon, the Knight of the Blazing Sun for Empire and Dark Elf Black Guard. When these careers are put into the live game, it'll round out each army grouping with one tank each. They were originally in the game, then removed during the beta testing phase. So first off, can you give us some insight as to why they were originally pulled?

Mark Jacobs: We pulled the careers because at the time, they weren't good enough to be included at launch. With the time to focus on two careers (instead of four) and a few additional months of development, we expect that the Black Guard and the Knight of the Blazing Sun will be great enough to be put in WAR.

IGN: So why is December the best time to put them back in? What sort of yardsticks or goal markers were you using to determine whether the careers were ready to be re-implemented?

Mark Jacobs: December is the best time for one simple reason: that's when they should be ready. If they are not ready, they may go in later. In terms of yardsticks, it's pretty simple: are they great additions to the game? If they are, they go in.

IGN: In what ways have the careers changed since players last saw them?

Mark Jacobs: We will be diving into the nitty gritty details in the near future through the newsletter, and I'll be glad to talk about some of the specific changes then – for now, it's a bit early as we're still making some of the design decisions that will impact how these careers actually play.
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