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In a recent interview with sfgate.com, Nintendo game designer Shigeru Miyamoto discussed how his work has changed over the years, how he caters to both hardcore and casual gamers, and why he considers Wii Music to be his life's work.
(Go to the source for full interview)
Q: How do you balance the needs of hard-core gamers and all these new users?
A: We'll see the video game industry continue to provide games to both groups. But what we'll see that's different is there is an idea that there are individual products that can cater to both audiences, I would argue. Even now we're seeing that with a game like Wii Music. While there are so-called casual gamers who are enjoying the game very much, there are so-called core gamers who have become very big fans. What is very important for Nintendo is to continue to broaden the possibilities of all audiences.
Q: Your latest game, Wii Music, has been described as your life's work. What are the origins of the game and why is it so personal to you?
A: Typically in designing and developing games, I've found ... it's my own personal experience that gives birth to ideas of games. Wii Music has been a different process. I've been a fan of music for many years. For a long time, I've thought about an idea of creating a game about music but I've never been able to find the right idea to turn it into a game. But then we started developing on the Wii console, and we had a premise that it would be a central hub in the living room that everyone could relate to. For that to happen, we needed some key themes. One of those key themes was music, so in the development process, we started looking at ... what can we do with the Wii Remote that can allow us to create a music experience and we worked from there. In looking at the game after we completed it, I felt like, wow, all these years I've been thinking about creating a music video game and without realizing it, through the development process, we ended up creating the type of experience I was longing for all these years.
Q: How have you seen your career at Nintendo change over the years, from the early days of Mario to today with the latest games on the DS and the Wii? What of kind of personal maturation or evolution are you most proud of?
A: I have a much greater degree of freedom. In the past, I would develop a game and then finish it and the next question is always: What is the next game we would create? In recent years, I've really found that with this idea of applying the structure of video games in a variety of ways, I've found anything can be a video game, and I've found a greater degree creative freedom in what I want to do next and explore.
Additional sources:
- Miyamoto On How His Way of Working Has Changed (kotaku.com.au)
Latest comment:
Most recently commented on by on Nov 3, 2008
Most recently commented on by on Nov 3, 2008







Comments
(since the start)
In fact if it wasn't for the sole purpose to recreate Mario themes this game would equal epic fail.
No wait can't GH and Rockband make there own songs??
Oh well in that case Wii music seemed like an overly simplistic idea with little to no depth in it.
I don't see how this can be your lifes work when games like Mario revolutionized 3d gaming, and gaming itself, and having galaxy and pikmin both incorporate some of your finest ideas to date and gaming history really just makes after all your acomplishments in the gaming community (literally saving gaming itself)
How can this be your lifes work??
If you really know what gamers want then the wii would've taken a completly different direction.
We want games which ironically HAS music (and some games have epic music) not a full music game itself (unless you brand it with a I don't know a COOL and EASY TO USE peripheral not just the plastic controller.)
Get your act together nintendo, SERIOUSLY.
Without Nintendo, Gaming wouldve never really made a worldwide boom.
game & watch ring a bell?
What experiences did he draw on to create a plumber that eat mushrooms to double in size then stomp on other musrooms and turtles? In fact what sort of crazy experiences is he drawing on for any of his games? He must live some crazy whacked out life.
Amazingly Mario is probably one of the exceptions that approve the rules.
http://www.fanboys-online.com/comics/20080101.jpg
Besides, if he based all his games on life experiences, I wonder how he came up with Demon World...
And no, I'm not going to stop accusing Miyamoto of being a drug user, until someone logically explains how life experiences equates to the types of games he is making. Because he is either experiencing things in a technocolor rainbow or life experience doesn't pan out very well.
Now imagination, you want to use that fine. But I wouldn't call my imagination part of my life experience. I never experienced a space battle while in church all those years ago. The pastor was just boring me to death and I let my mind wander. But that isn't a life expeience and saying that led me to create a game about it based on life experience is a lie. I would have created the game based on my day dreaming and imagination not my life experience.
There you go. His doesn't always use life experiences.
Typically doesn't work either. Because the games he "typically" creates aren't based on anything he could experience in reality. At least not without enhancing it.
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