Don't Be A Genre Snob
22 hours 8 mins ago
As far as I can tell, EA DICE haven't done many interviews regarding Mirror's Edge. Of course, playing hard to get just makes me want you more, darling. Anyhow, Kikizo has an interview up with one of the producers, Manuel Llanes. I find the writing extraneously fancy, but once you get past that, it's a good read.
If that don't quench your fix, head over to Neoseeker for a look inside the game's non-violent gameplay approach.
Kikizo: For decades, gamers have been taught to avoid edges and drops. Do you think Mirror's Edge will be a little counterintuitive in this regard? How would you say players need to approach this psychologically?
Manuel Llanes: We're getting asked a similar question a lot, which is just "will people get it?" I think the answer to both questions is that everyone we've talked to... the reaction was surprisingly positive... It takes some risks, this project, there's no way you can hide [from that], but we wanted to try it - we got the chance to try that. And again we had the questions and I think we underestimated people a lot, and also all of us in a way... because the feedback's been really positive, and I do believe [gamers] will get the game.
I guess one of the ways to make people comfortable with that is that the game is extremely immersive - just the way it should be, really. Everything audio-visually and storywise is supposed to make you feel as though you are really in this game as Faith. And I think once you are there, and they're chasing you and there's the edge, and you're feeling confident, you know you're agile... I think it gets under the skin.




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