Don't Be A Genre Snob
22 hours 8 mins ago
Locke Webster kicks off the first a thrilling new column that examines narrative in games. Over the next few weeks he will be talking to the key teams members of dev studios that shed light on the creation of a game's story, cutscenes, etc. First title is Uncharted: Drake's Fortune
More often than not, solid gameplay will do wonders when it comes to hooking players into a game. I look to games like Katamari Damacy and Burnout Paradise, and I see excellent examples of a refined single play mechanic. But theres one thing that games like those lack that I typically love: a compelling narrative.
When I think of the titles that Ive finished in the last few years--titles that Ive actually played through to the closing credits--theres one through line that distinguishes them all from the rest of the games that I grow weary of somewhere around two thirds of the way through: its a well told story. Theres a reason why we stuck through all of Bioshock last year while Rainbow Six Vegas 2 only managed to sit in our disc trays for a few days. Both games played fantastically, but only one hit players with an engaging and well-crafted storyline.
For the next few weeks, well be taking a peak at the design end of the narrative process. Weve picked three solid games from this holiday season (Dead Space, Far Cry 2, and Fallout 3) and one of our favorite thrill-rides from last year, Uncharted: Drakes Fortune. The teams behind each of these games have crafted a method of storytelling that caters specifically to the game theyre designing. In an industry like ours, with the endless permutations of gameplay styles and genres, there really is no one correct way to push players deeper into whatever adventure thats in store for them.
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Comments
Bioware pretty much nailed the narrative on the head.
Given I am the only one (of the few) here that played and "loved" Folklore, it will be an uphill battle to get the team to consider it - I still get flak for loving Phantom Dust on the original Xbox and for defending MGS2. (thank god I can play it on the 360 now, but booo to having to start over and unlock powers again)
Naughty Dog are a tight, but extremely intellectually able development team. <3 <3
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