Another interview about the shortly coming Mirror's Edge -- this one with producer Nick Channon. It's quite a good read, going heavy into the development process, how DICE went from Battlefield to this, and more.

The upcoming Mirror's Edge is one of the most original-looking titles to come out of the new-style quality-driven Electronic Arts since the company's creative realignment is announced. It was developed by its DICE studio in Sweden, which is best (and, at this juncture, almost exclusively) known for its Battlefield series of shooters.

What drove the creative philosophy of this game? The visuals and gameplay are a departure from the grittiness and combat-focused world of those games.

In this in-depth interview, producer Nick Channon spells out the inspiration for these decisions, outlining some of the methodology -- as well as the thinking behind the approach the game ultimately ended up with.
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