Inon Zur, the mind behind the music in Fallout 3, talked to Music IGN about what went into the music of Fallout 3 behind the scenes. If you are interested in learning inspirations for the Fallout 3 songs you've heard while playing the game or want to catch up with how they were created, or the process behind it, checking out IGN's interview with the composer of Fallout 3 might be worth it to you!

IGN Music: When you say that it's like re-inventing the wheel, did you at all take any of the themes from the previous games and re-work them into your new score? Or did you start purely from scratch?

Inon Zur:
On this one I did start from scratch. We thought that the connection to the other games are already there and we didn't need to enhance it, we need to give it a new look and a new context. Some of the cues have the same array of sound, so it's not totally different, but it's different enough.

IGN Music: Dipping into the secrets behind the composition, is it full orchestra, full electronic, a mixture of the two or was it the process of recording live instruments and then electronically treating them?

Inon Zur:
It is full electronic, however the use of live instruments was there, too; sampled live instruments. I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in Fallout, then the actual sound is representing and helping to represent this aspect, too. The quality of the sound is basically being influenced by this. And I'm not saying that it's not a quality of sound, it's basically the approach to the sound.
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