It's no secret that Silent Hill: Homecoming has recieved quite a bit of flak from fans of the series. But what do the makers think of this? Jason Allen, lead designer at Double Helix, discusses the making of the game, how he believes fans have reacted to Homecoming, why the team decided to use Pyramid Head again, and what Double Helix plans to do in future.

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MTV Multiplayer: Do you feel like you've satisfied hardcore “Silent Hill”fans with Homecoming? They're a very picky bunch, often to a fault.

Jason Allen, Lead Designer: I firmly believe we've shown the fans that we can craft a Silent Hill”experience that's at least as compelling as some of the previous games, and especially given this is our first outing, I feel we’ve made a great product we are all proud of.

MTV Multiplayer: One of the central criticisms I've read from hardcore fans was the use of Pyramid Head in such a literal sense. From what I understand, he (it?) was more metaphorical in the previous Silent Hill”games. Would you say that's fair?

Allen: We were interested in exploring the nature of Pyramid Head. Placing him within Homecoming” wasn't a decision that was taken lightly. If we could not create a consistent reasoning for his presence then we would not put him in at all. In Silent Hill 2, Pyramid Head represented James's desire for punishment, but you could say that all creatures in Silent Hill”are some form of emotional manifestation. In Homecoming” we tried to maintain that same resonance. In Homecoming”he was the embodiment of a myth [that] parents started to keep the children out of trouble. On another level he's also the accretion of the activities going on in the town of Shepherd's Glen.
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