Don't Be A Genre Snob
22 hours 8 mins ago
Nate Fox, the game director of upcoming PS3 exclusive InFamous has solicited a interview with EuroGamer (complete with questions submitted from members of the site) which has revealed a large amount of details on the title. He confirms PSN downloadable content before the game is released, different ways of developing your character, a unlockable (think GTA here) city and even a hint at multiplayer.
Eddy-the-Ed asks: What sort of moral choices do you have to make in infamous? Is it all black and white, or will every choice open a new can of worms?
Nate Fox: There are moral choices available to the player, but I don't want to ruin any surprises. Morality matters in our game as a tent-pole feature to gameplay. We're not joking around with it. Hopefully you'll have to put down the controller at some point and think about what you want to do.
the_dudefather asks: Apart from being good or evil, are there other ways to shape your character, such as customisation options, upgradable skills, etc.? And how may super powers will you be able to have?
Nate Fox: I can't wait to tell you the answer to that... in a couple of months.
But I can say this: your Cole and my Cole are not the same.
the_dudefather asks: Are there going to be side missions or activities the player can participate in away from the main story mode?
Nate Fox: The world is filled with people getting mugged and attacked all around you. These things will happen whether you choose to do anything about it or not. We call this the "crime eco-system". There is definitely a ton of things to do in Empire City outside of the main missions. We'd be making a pretty piss-poor openworld game if we didn't support this kind of freedom of play.
Gazza_UK asks: Can you give us some examples of the powers your enemies in the game have?
Nate Fox: Since we're making a realistic game, we started with the fundamentals of machine guns. Once conventional weapons were working in a fun way, we got to create enemies with superpowers. And let me tell you - it's the funnest design task in the world. Enemy powers allow us to create new combat set-ups in the third-person shooter genre. For instance, the powered-up reaper we've demonstrated forces the player to dodge dynamically and climb to avoid getting roasted. This is great because it allows the player to utilise our vertical duck and cover system.
Mugwum asks: It's all very well to talk about moral choices, but lots of developers do that, and they end up giving you the choice of whether to be "good" or "bad" with no shades of grey, What are you going to do that's different?
Nate Fox: How you choose to play the game will have an effect on how the game pushes back on you. I'm not going to tell you the specifics but I can tell you we're modelling reality here. If you're a complete jerk, or a white knight in riot-torn Empire City, you had better watch out.




Comments
All in all, it looks like SP is really taking this seriously. I do hope it turns into a hit, because I'm sick of FPS shooters getting all the limelight...
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