As with the scans from the latest Famitsu Weekly, 1UP has completed a translation of the content, with this, the interviews included. Thank gosh for translators!

More at the source.

Dissidia: Final Fantasy may not quite have an official US release announcement, but it's hitting Japanese PSPs in a scant two weeks, much to the excitement of FF fans and fanfic writers. Work on the game is done, and a roundtable of Square Enix developers -- creative producer Tetsuya Nomura, senior director Takeshi Arakawa, planning director Mitsunori Takahashi, and main programmer Ryuji Ikeda -- sat down with Weekly Famitsu magazine to discuss some of the latest revelations about their little dream-match mash-up of a game.

Thoughts on completing the project
Arakawa: I'm just happy to see everything work out. It's a relief that we made the 20th anniversary safely.
Takahashi: [The hardest part] was balancing -- not just between characters, but between all 100 levels and the equipment they may be carrying. It took a long time, and there's really no good ending point to it, but I think we're pretty confident about the results.
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