Don't Be A Genre Snob
22 hours 9 mins ago
This has been an issue for LBP creators out there. Fear that that their level will be deleted because of copyright infringement. IGN conducted an interview with the dev's and in some surprising news, some companies actually like that gamers are making their games and doing it so well. They also touch up with Media Molacules reaction to the high criticism of the game and how people have made sackboy and icon.
IGN: Were you anticipating some of the copyright issues that blighted the game early on?
David Smith: We always had plans for dealing with that, but there were some problems in the process that we hadn't forseen. We learnt from it, and Sony worked really hard to resolve it.
Alex Evans: There were three issues; one was negative and two were positive. The negative one was how hard it was to get worldwide legal harmony, because different countries have different laws around copyright infringement. We knew that people would be creative, and that there would be references. It was hard getting the right balance on a worldwide angle. But then there's been these two mad positives; one was the high quality of the levels, including the infringing ones. The other point is the number of IP owners who came up to us and said please whitelist us – we'll never ever ask you to pull infringing stuff. I can't say who that is, but those two things really shocked me, I think it shocked [the IP holders], who were like, hang on, my IP's being represented and it's being represented really well. The IP holders have to have last say over the representation of their brand, and that's fair enough, so we've always got to have a method for people misusing a brand, but what's been really lovely is how well represented so many brands are.
David Smith: The concern was how people could take existing IP and refer to it in a really negative way. But there hasn't been a problem with that.
Alex Evans: A lot of people asked us before it came out about how Spore had issues with the so-called penises, and that's going to happen because every kid draws a knob on the blackboard at school, but we were all really surprised by how few there were. In LittleBigPlanet, people's second instinct might be to draw a knob, but the first instinct is to actually have a go at making something fun and enjoyable. I'm really glad that the penis factor has gone down in the ranking.
David Smith: Even if there was no pulling of offensive comment, I'm sure you could go through a hundred levels and find nothing objectionable.
Kareem Ettouney: The numbers are amazing, and we've got a system so that when IP holders get upset about anything we address it, but one thing about copyrights and IPS, there's a dark side to it but there's a completely awesome side to it. It's like hip hop being completely about refactoring, and about classic art refactoring ancient art. And there's an inevitable sort of relationship between creative minds that one must never try to kill.
News story attached to:
- LittleBigPlanet [vita, PSP, PS3]




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