Some key members of the PlayStation Home have revealed they probably announced the service to early, in retrospect.

Initially revealed at the Game Developers Conference (GDC) last year, plans were less than concrete, which brought its own negative effects.

Speaking to Develop, core members of the Home development team have admitted that the PS3’s social community service was “probably announced too early”.

In part one of our interview, published online today, game director Peter Edwards explains how plans for the service were less than concrete at the time of reveal at GDC 2007. “At that time, there were so many ideas of what it could be – everyone was very excited about the possibilities for it. Our angle for it at the time was that it could do any number of different social and gaming activities.”

As a knock on effect, says Edwards, interest from developers cooled slightly once they realised how far the service had to go. “GDC 07 was a long time ago. I think there was sort of recognition amongst developers of ‘Oh, this is interesting, but there’s still a lot of work to be done’. When we talked nitty-gritty to developers and showed them the tools we’d been developing alongside the client, they started to get a little cagey about whether they want to be involved. We’re now, however, coming out of that – now it’s at a really nice stage where people realise that it’s not that difficult, and also that the possibilities are pretty vast. So we’re back at the exciting stage again.”
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  • 1
    GTA_Fanatic Jan 8, 09


    Yeah. I'd say it was announced way too early.
  • 0
    dmf_dynasty Jan 8, 09
    This is what Sony's done for every game this generation. They announce it way before it actually comes out and the hype train crashes into it.
  • 0
    Sayyed Jan 8, 09
    But if you think about it, at the time Sony was being bashed by almost every news media outlet. It needed something to bring back peoples faith into the console. And that was announcin LBP and Home at the same time.
  • 0
    Bale Fire Jan 8, 09
    Yeah, at the time Home and LBP were probably being held as trump cards incase things went bad, which they did.
  • 0
    Seeker X Jan 8, 09
    They had absolutely nothing but negativity at the time, so I can't blame them for doing so...though maybe like The Agency, I think it should have gone quiet after its "grand presentation".
  • 0
    Shiny Mew Jan 9, 09
    It was more demo than beta, thats why I stopped playing it. I also stopped playing it because it was boring and there were strict ban rules. And strict word-block system.

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