Starhawk Drives the Offensive
16 hours 9 mins ago
In a recent interview with Famitsu, Hideo Kojima discussed working with the hi-def era of gaming, how much he loves Left 4 Dead, and joked that he should quit being Japanese. Go to the source for full article.
Kojima agrees, adding an even more pessimistic note to matters. "The US and European marketplace are far better balanced. There are games everyone can play -- maybe calling them 'kids' games' would be inappropriate -- but there's also a deep base of core titles made with movie-industry people that explore the depths of hi-def. I'm addicted to Left 4 Dead right now, but people say to me that that game would never work in Japan.
"Maybe I should quit being Japanese," Kojima continued with a laugh. "And speaking of which, there were hardly any Japanese games nominated in Spike TV's Video Game Awards this year. It's sad to see that Japan's games failed to even register in America last year."
Kojima also points out that the hi-definition era has changed the rules of game design itself. "Game design up to now has been about making rules," he notes. "It was like a card game; there were lots of things that weren't possible and had to be cut. With hi-def, the more real it gets, the less instruction you need to give, so preoccupying yourself with making rules seems silly. Western developers have realized this, but Japanese ones are still preoccupied with making these rules."
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- Left 4 Dead [Mac, XBOX360, PC]
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Comments
I agree that L4D probably couldn't make it in Japan. It just seems to deviate too far from the Japanese video game formula and criteria for a "good" game.
Kojima's stated in the past that he has motion sickness, and can't play many games. It's one of the reasons the Metal Gear series was stuck with a 'top-down' camera perspective for so many years. This info was brought out around the time they announced the new camera angle addition of MGS3: Subsistence.
Now he's saying he plays hardcore FPS games? Please. If anything, he's in love with the design. That's it. *bleep*er hasn't played shit.
Months ago he also stated a (poor) concept for a game revolving around the zombie theme, half-baked ideas, one of them something along the lines of having the user pay for respawns if they died. The mini-game dream sequence in MGS3 also depicts a game of similar style of guts n' gore (horror) design.
As L4D has become the King of zombie games, and Kojima wanted to head in that direction (and was subsequently beat out by L4D, and in ways he likely never would have thought up), it makes sense for him to rant about everybody elses failures but his.
Way to be a team player, Kojima. It's your name on the production studio. If you're so concerned about raising the quality of Konami's products, why don't you kick that poser cowboy Igarashi in the balls and force him to make something good out of the Castlevania series.
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