Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
12 hours 1 mins ago
Well, after IGN's first look at Uncharted 2, they decided to take Naughty Dog's Co-President Evan Wells and Creative Director Amy Hennig apart to ask a few questions about the game.
But then when you start digging into the depth of the gameplay, I think that's where it really stands apart from Uncharted: Drake's Fortune -- the fact that we've got this action/stealth element, the fact that you can approach the combat encounters in many, many ways but very distinct ways through either a stealthful approach or an aggressive approach... it really gives the whole combat a different dynamic. I think that a lot of people really wanted to have that in the first game, and it was really frustrating when they'd enter into a combat encounter and they would kill one enemy and all of a sudden everyone would know where they were or you walk into a room that was more or less empty and then the enemies would just enter and that's how combat played out in the first game. Now, you actually get to see the enemies in their natural environment as you approach. So, it helps us tell more a story in terms of "Well, what are they doing, what are they interested in?" You can overhear conversations as you approach so it's really got a narrative as well as a gameplay benefit.
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