Don't Be A Genre Snob
22 hours 9 mins ago
GameSpot has put up an interview with Tekken 6 Executive Producer Katsuhiro Harada. We get an update on the console versions’ development, the response to the multiplatform announcement, and a hint of things to come. Follow the link below to check out the interview as well as a brand new trailer!
GameSpot: How is the development process going?
Katsuhiro Harada: It's going smoothly so far. When we developed the latest arcade installment, we added post-processing effects and animation blur while maintaining 60 frames, which really sets it apart from other games. As such, we've managed to harness most of the machine power. Of course, the same high quality will be maintained when the game makes its way to consoles. We have a lot more content planned this time than past console iterations, so that is one thing that is difficult about the console version.
Additional sources:
- via sdtekken.com




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