Playstation All Stars - The Dream Roster
19 hours 52 mins ago
For those wanting some more insight into the a boy and his blob "reimagining", Joystiq has a great interview up featuring both the publisher and developer of the game, a rare sight indeed.
They (Majesco exec Joe Sutton, WayForward director Sean Velascogo, and producer Robb Alvey, post-roller coaster ride) go into detail on how the idea came about, what direction they're going in and why, the game's relationship to the original, and more.
Did WayForward's "reimagining" of another classic franchise, Konami's Contra, factor into Majesco's decision to look to the studio to revisit this classic, though certainly more niche franchise?
SV – I wouldn't imagine it could have hurt!
RA – I think one of WayForward's strengths is the side-scroller genre. While our involvement in Contra 4 was probably a factor, I would have to think that our background in platform games and the ability to bring a 2D world to life had a lot to do with that decision as well.
JS – WayForward has been on our radar for a very long time now, going back to their Game Boy days, through the very impressive Shantae, Contra 4 and others. We felt they were the perfect fit for this franchise and they have exceeded our expectations in every way.
When we sat down with them to discuss the games features and look, they really nailed down what makes the original idea so compelling while adding elements of mechanics art and storytelling all their own. The screens and videos released thus far only hint at what will be in the game. Some of the transformations are truly remarkable and we think players will really enjoy the relationship and synergy between the 2 characters.
This game will only further the legacy of WayForward as one of the best developers working today.
News story attached to:
- A Boy And His Blob [Wii, DS, NES]




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