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In a soon to be published interview with Spore creator Will Wright, GameDaily reveals why the game hasn't come to (non-handheld) consoles.
The short version is it was more profitable for them to put their money into the PC version, the DLC and the DS. But a Wii version seems entirely plausible, still, if not the others...
"I know there's been a lot of talk about it internally," he admitted, further explaining, "but for us it's really an opportunity/cost issue. You know, we either do that or we continue creating new applications on the PC or we kind of go into the handheld arena. I can't specifically say what the plans are right now, but really all these things are measured against each other. We can't do everything at once, so we have to say, 'What platforms would it kind of evolve the fastest on?' So you can sort of look at a straight port to the PS3 and Xbox 360 and basically have the same game we have on the PC... or we could say, 'What can we do on this platform that will help us explore different parts of the design?' I think the Wii is really unique in that sense, with the things you can do on Wii that you can't do on other platforms right now. It's represented a lot of learning for us in terms of the directions we might take it. So I'd say that's one of the under-appreciated aspects of how we choose to deploy this on different platforms."
Additional sources:
- via kotaku.com









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