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Upcoming triple-A MMO devlopment team member Eric DeMilt from Carbine Studios takes some time to talk to Cody Bye from Ten Ton Hammer. For those who don't know NCSoft West's studio, they are currently working on a MMO apparently aimed to be the same level of WoW.
Be sure to check out the interview for some information on that MMO!
Ten Ton Hammer: You’ve been working on games a long time, and you were at Interplay when they were putting out games like Baldur’s Gate, Fallout, Stonekeep, and other notable titles. How does working at Carbine compare to your previous work at Interplay?
Eric: Working on an MMO is way bigger than anything I’ve ever done before. The scope of the project, the resources we’re being given, the size and caliber of the team; everything is just much, much larger than anything I worked on over at Interplay.
The problems that we ran into while working on a single player RPG were big. Fallout 2 was definitely a really big project, and we had to worry about getting people through a test run of the entire game by a certain date so you can get it off to manufacturing and things like that. It was still orders of magnitude smaller than an MMO.
In an MMO, you’re going to find people that are playing solo, grouped, in their guilds, as tradeskillers….there’s just a zillion games inside of one MMO. On the other hand, it is still similar to single player games. There are just things that are the basic tenets of an MMORPG that aren’t any different than making quests for games like Fallout or Stonekeep. These are things that engage the player and develop the player over time. I mean, the reward systems and that sort of thing are exactly the same. It’s kind of weirdly different and similar at the same time.






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RPGs. Strategies. There are worlds of possibilities.
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