In a recent interview with cubed3.com, High Voltage's David Pellas answered fan's questions about the upcoming Wii FPS The Conduit. He discussed why High Voltage made the game for Wii, how it will implement the motion controls and online mode, how it's different than other FPS, and whether the game will be ported to other consoles.
Go to the source for the full interview.

JB: What made you decide to bring this to Wii rather than other formats?

DP: Why not? We are core gamers and we are Nintendo Wii gamers. We firmly believe that there are other Wii gamers who have been waiting for a game built for them since the Wii was announced. We have all been disappointed with a Wii game or two that did not live up to expectations. That is why we worked very closely with the gamers out there in order to understand what they wanted and to provide that gaming experience.

JB: How restrictive / relaxed have Nintendo been in online design? For example, can friends from public matches be added to friend lists without much hassle?

DP: Nintendo has been willing to work with us in a lot of ways and while they haven't always let us do what we would like, they have been very supportive overall. Their current guidelines do not allow for exchanging Friend Codes in public matches; however, if you join a Friends game and there are players in that you do not have codes for, we have been allowed to allow these 'friends of friends' to exchange codes right there during the lobby. It's a good solution and one that we are very happy to have included in the game.

JB: How will Wii Speak be used? Will there be public voice/text chat available, or will it be limited to friend play only?

DP: Wii Speak is only used for multiplayer play. During Free for All games, players can hear the closest other players around them. In team-based game types, they can hear their entire team. Wii Speak usage is restricted to Friend games, but you'll be able to hear non-friends as long as you are all friends of the host.


JB: Would it be tempting to squeeze more sales out by porting to other formats eventually?

DP: As to porting the game to the other platforms, I wouldn't say it would be impossible but it would be very difficult. We built our Quantum3 technology and gameplay around the Wii hardware. Graphics aside, there are things that the Wii can do that the other consoles simply can't. So I won't say no to a port, but I will say that it would not be as simple as you may think. We are a very diverse company and our technology never sits idle...who knows what the future will bring.
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