Justin Lambros, the Senior Producer for the PSP version of Dante's Inferno, sits down and talks about how they will try and make the PSP version just as if you're playing it on a console. He also explains how important it is to capture the scene of hell and talks about how it will show up in the game, which is coming out next year.

Video is in the source.

Slated for next year, there’s quite a ways to go, but Senior Producer Justin Lambros explains how Dante’s Inferno is moving past the “port” mentality to deliver a huge console-like experience.
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