Kotaku's Stephen Totilo and Brian Crescente were able to talk with the heads of Project M, the joint group between Nintendo and Team Ninja, Yoshio Sakamoto of Nintendo and Yousuke Hayashi of Team Ninja, on the group's upcoming title Metroid: Other M.

The two confirmed that there will be no Wii MotionPlus or Balance Board support in this upcoming Metroid title, but neglected to go further on how the game will be controlled. Sakamoto, the lead designer of the 2D Metroid games, is striving to create a game that will provide "the most interesting gameplay and deliver the most cool Metroid ever", with the help of Team Ninja, who, Hayashi had admitted, are big fans of Samus. They also want to create more emphasize on the game's story and character.

The two want to create a game that anybody would want to play, but is a game targeted right at Metroid fans. Their goal in creating Metroid: Other M, according to Sakamoto, is to create the kind of Metroid game "that all fans want to play." While the series' staple of growing more powerful the more you play with the new powerups and abilities you earn, Sakamoto promises this: that they "will create a new Metroid unlike anything ever experiences before." Once Project M's work is complete, Sakamoto expressed interest in working with Team Ninja again in the future.

Metroid: Other M is slated to release in 2010.

Two of the men leading the new Metroid Wii game told Kotaku about their narrative ambitions for the 2010 sequel Metroid Other M and explained why the Metroid Prime team isn't involved.

Yoshio Sakamoto, Nintendo's long-time developer of 2D Metroids, and Yousuke Hayashi, head of Tecmo's Team Ninja, wouldn't tell me and Brian Crecente how Metroid Other M controls.

They wouldn't clarify how much of a 2D or 3D game Other M is.

Those fundamentals were kept secret during our E3 interview with the two men leading the collaboration between Nintendo, Ninja Gaiden development studio Team Ninja and a cut-scene production team led by a Team Ninja collaborator named Mr. Kitaura. That group, dubbed Project M, is creating the 2010 Wii exclusive Metroid Other M that closed Nintendo's E3 2009 press conference.

And while we did squeeze out of them that the game wouldn't support MotionPlus or the Wii Balance Board (they knew that was a joke question), Sakamoto and Hayashi were more eager to promote two aspects that Nintendo doesn't often use to sell its games: stylishness and story.
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  • 0
    Bale Fire* Jun 13, 09
    Well Reggie apparently says its going to be very traditional, so I don't really get how you have a traditional game with stuff you've never experienced before.

    Of course all this stuff is probably just being chucked around with no real basis. Developers do it all the time.
    • 0
      carouselambra Jun 13, 09
      Haha yeh I was gonna say man, I just read an article saying it's gonna return to more traditional, now apparently it's unlike anything before. who knows, maybe it'll be both
    • 0
      Akira_EX Jun 13, 09
      Traditional as in a return to roots as opposed to the Metroid Prime series, I'm assuming.
      • 0
        chautemoc Jun 13, 09
        Seen them roots before .
  • 0
    carouselambra Jun 13, 09
    I think fusion was pretty awesome man, not just in visuals but the story was gripping. Even as far back as that is traditional enough if you ask me; most likely they wanna pull it back in turn it back into the straight cut sci fi shooter it was, but at the same time make it a fresh experience. If I'm right and if they pull it off, that'd be quite awesome man

    Apparently they wanna make a film of metroid. Film is a thin knife edge man, they'd have to tread carefully to keep from making something too similar to the Alien franchise.

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