Don't Be A Genre Snob
21 hours 3 mins ago
Once again, Gabriel Vega (better known as Vegi to some of you) sits down with XSEED to talk about their game, Little King's Story. And by "sit down," we mean correspond with over the Internet.
Anyway, here's an in-depth Q&A with game director Yoshiro Kimura, in which he talks about the mentality behind the game, its unique art style, and more.
We sat down for a digital interview with Yoshiro Kimura, the Director of Little King's Story for the Nintendo Wii. The game nears retail this month, so we asked Kimura some questions regarding the art, gameplay and inspiration behind this fun-filled title.
Gabriel Vega (Neo) - The graphic detail of Little King's Story seems to borrow from classic games. When approaching the art of the game what was the inspiration and goal?
Yoshiro Kimura - First of all, the style of the cut scenes were influenced by Japanese and Russian art animators such as Aleksandr Petrov, Tatsutoshi Nomura, and Kunio Kato. Their stuff is amazing! I really look up to them. They are incredible artists!
I’m nowhere near their level, but I’d like to continue expressing myself in various ways.
The in-game display is expressed with a balance that I really like. I’m a big fan of old games, like Donkey Kong, Pacman, and Zelda on the SNES. But, you don’t see many games these days with those short, cartoony characters.
Recently games have come to be bold productions like movies, but I think it’s boring to have the same realistic characters with 1:8 body proportions in every game. I’m just a rebellious little kid. If everyone else is making games with tall, realistic characters, I’m going to make mine using characters with 1:2 proportions.
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