The folks over at Vooks were able to have a chat with 5TH Cell co-founder Joseph M Tringali to discuss the developer's upcoming DS Game of the Forever Scribblenauts. Discussed were the game's E3 and post-E3 buzz, and the game's development, concerning that classic 5TH Cell art style, and winning over the skeptics.

Scribblenauts releases this September in North America and Europe.

We chat to Joseph M Tringali from 5TH Cell about the upcoming Scribblenauts, so spawn yourself a chair and sit down, sit back and take a look.

Vooks: For those who don’t know what Scribblenauts is about, can you give us a quick rundown of it and how the concept originated?

Joseph M Tringali: The concept originated from two ideas, one which had writing / words as a mechanic, but didn’t have much of a game behind it, and the other idea was from a dream that our Creative Director Jeremiah Slaczka had about trying to navigate through a series of rooms. He combined the ideas, and Scribblenauts was born!

The game is simple, you use the Nintendo DS stylus to write or type any word you can think of. That word appears as an object in the game, and behaves as it would in the real (or fantastical world). You control the main character, Maxwell, and use the objects to complete various scenarios; either reaching the Starite that is already on screen, or fulfilling an objective to get the Starite to appear.
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