Don't Be A Genre Snob
21 hours 4 mins ago
In a recent interview with Videogamer.com, Final Fantasy XIII producer Yoshinori Kitase and director Motomu Toriyama discuss the more action-oriented combat, the locations seen in recent trailers, whether going multiplatform has changed the game, and more.
Go to the source for the full interview.
VideoGamer.com: Most of the Final Fantasy games were single format. XIII is multi-format. Did that in any way change the direction the game has taken, or affected design decisions?
Kitase: Going to multiple platforms didn't necessarily affect... we didn't have to compromise anything. There's a single engine [Crystal Tools] we're working on that can adapt to both platforms. It covers a lot of the design and visual elements so we don't have to create separate graphics for Xbox 360 and PS3 versions. The engine takes care of it. We're really trying to create the same exact experience for both platforms. There's nothing we had to particularly give up or change because of going multiplatform.
News story attached to:
Additional sources:
- Final Fantasy XIII going multiplatform changed nothing (destructoid.com)




Comments
This news story is archived and is closed to comments now.