In a recent interview with Videogamer.com, Final Fantasy XIII producer Yoshinori Kitase and director Motomu Toriyama discuss the more action-oriented combat, the locations seen in recent trailers, whether going multiplatform has changed the game, and more.
Go to the source for the full interview.

VideoGamer.com: Most of the Final Fantasy games were single format. XIII is multi-format. Did that in any way change the direction the game has taken, or affected design decisions?

Kitase: Going to multiple platforms didn't necessarily affect... we didn't have to compromise anything. There's a single engine [Crystal Tools] we're working on that can adapt to both platforms. It covers a lot of the design and visual elements so we don't have to create separate graphics for Xbox 360 and PS3 versions. The engine takes care of it. We're really trying to create the same exact experience for both platforms. There's nothing we had to particularly give up or change because of going multiplatform.
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  • 2
    Shuyu Sep 3, 09
    I've lost count of how many times they've said this, to be honest.
    • 1
      Bale Fire Sep 3, 09
      Indeed. They can hardly can say anything else from a business perspective.
      • 1
        Shuyu Sep 4, 09
        Actually, I was thinking how little faith everyone has if they have to to keep on asking. It's hitting the top of my "Annoying Questions People Ask Square Enix", right next to "So, when's it coming out?" Also, "FFVII remake?"

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