Gearbox Software co-founder Randy Pitchford was interviewed recently and in that interview, he stated easy Achievements are something developers should consider. According to Pitchford, easy Achievements can help sell extra games, by up to 40,000.

He also states that right now, most developers aren't taking this into consideration. Guess he's ahead of the game.

Gearbox boss Randy Pitchford has said that including easy Achievements can increase a big game's sales by up to 40,000, in an interview in the new issue of OXM.

Apparently blatant scorewhores, like our own OXM Jipped, are an important enough demographic to be worth catering for.

"The Achievement hunter, who's going to make purchase decisions around the Achievements per minute to ratio - he's probably buying ten to twenty titles a year, or at least playing that many," Pitchford told us. "He's playing a lot. So he's a very frequent customer, and you want to be in that pile. That's just business."

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Enough business to justify fiddling with the Achievements? Yes, apparently, because it's barely any more work than you'd do already.

"The time it takes is minimal," we were told, "because you're designing Achievements anyway, and you can probably affect your sales by something like 10 and 40 thousand units. If you're talking about a triple-A game selling between 1 and 2.5 million units. You're talking tens of thousands of units of impact there."

"Unfortunately most people in the industry don't think through it that much. You have designers designing achievements, and they're the worst."
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  • 3
    BANDITO ATTACK Oct 7, 09
    it's more fun when they nickle and dime you with 300 achievements worth 1&1/2 points that are all really awkward, counterproductive to normal gameplay, highly obscure, and ridiculously difficult.

    or make 999 of the points related to an online multiplayer which nobody will ever play, yet require ridiculous milestones like 5,000 kills and 500 games played.
    • 1
      chautemoc Oct 7, 09
      quote BANDITO ATTACK
      or make 999 of the points related to an online multiplayer which nobody will ever play, yet require ridiculous milestones like 5,000 kills and 500 games played.
      Lost Planet.
      • 0
        ssjgoten Oct 7, 09
        quote chautemoc
        quote BANDITO ATTACK
        or make 999 of the points related to an online multiplayer which nobody will ever play, yet require ridiculous milestones like 5,000 kills and 500 games played.
        Lost Planet.
        Perfect Dark
        • 0
          Shinobi_razor Oct 8, 09
          Gears 2. although thats not as hard if you exploit the fast kill method.
        • 0
          Slumpy monkey Oct 8, 09
          Quake 4

          One of the achievements is to be ranked number 1 on the scoreboard.

          Are they *bleep*ing kidding? Oh well it was a release title so I guess they didn't know lol.
  • 0
    pooOBKp Oct 8, 09
    It's strange that people can let easy achievements determine if they buy a game or not. My gamerscore is pretty big but I would never buy a game just to get easy points. I'd rather have semi hard achievements so I can go back to the game and spend more time on it earning them.
  • 0
    whiskersmgoo Oct 8, 09
    I would never buy a game for achievements alone, i'd just borrow them off my friend who buys 'em.
    Achievements are better if they are quite difficult as you get a sense of actually achieving something which is what they are for, seeing as it's in the name.
  • 0
    Daweii Oct 8, 09
    Correction. Easy achievements boost game rentals... The achievement whores only rent games, they don't buy them. If sales increase because you have easy achievements perhaps look at the game itself, perhaps the game itself is good and thats why sales increase.

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