Don't Be A Genre Snob
21 hours 4 mins ago
Batman: Arkham Asylum was a success, leaving many gamers wanting more. According to Rocksteady, some of this success was due to not "overstretching" on game features... "You want to do less, but do amazingly well, rather than do more and have a load of average stuff at the end of the day."
There are "too many games out there that deliver lots of average content," Hill tells us in an in-depth new feature interview on the critically acclaimed superhero title, and rather than risk that, he explains how the team was able to ensure a focused feature set that felt well-polished.
Hill explained why the UK-based independent developer chose not to have driving or flying sections in the game: "Some of the things that we really wanted to achieve were for Batman himself, so we didn't want to overstretch with a driving section with its own mechanic and requirements, and take that development time away from the things that were important for Batman himself."
"You don't want to overstretch. You want to do less, but do amazingly well, rather than do more and have a load of average stuff at the end of the day. There are too many games out there that deliver lots of average content."
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