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Icrontic interviews Art Director Christopher Hunt and Lead Producer Tom French from Pandemic Studios, and talks to them about using technology not for technology's sake, but as a storytelling device.
The Saboteur is a story-driven game, focusing more on character development and storytelling rather than run-and-gun action. Much of the technology used in the presentation of The Saboteur is built around the story-driven nature. Subsurface scattering, for instance, is used on all of the flesh tones on the in-game characters. This technology was used to give flesh a warm, realistic look, rather than the typical plastic look that plagues many games. This helps drive the believability of the characters in a game where their presentation is paramount.
News story attached to:
- The Saboteur [XBOX360, PS3, PC]





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