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So Batman: Arkham Asylum was a success, but what do Rocksteady think now that the hype has died down? In a recent interview with CrispyGamer, Rocksteady discuss how happy they are with fans' reactions the game, their roles in making the game, their favorite and least favorite parts, what they will change for the sequel, and so on.
Go to the source for the full interview
Crispy Gamer: One of the criticisms that was lodged at the game was the repetitious style of the boss battles. Was that a purposeful design statement? How did that come about?
Hill: Looking back on it, the bosses were one of the last things we implemented in the game. In any game, you only have a finite amount of time and resources. I was really proud of the work the team did in the time that we had. Some of the criticism was fair, and we have to take that.
Crispy Gamer: On the opposite end of the spectrum, what were your favorite gameplay sequences?
Hill: The bit in the Penitentiary where you had to fight on the electrified floors. It split the focus between combat and movement. The fighting had been ramped up to the point where you had multiple enemy types yet you had to constantly stay aware of the changes in the environment to avoid taking damage.
Dini: It's not gameplay, but I really love the part at the end with the party. Every thug you've beaten up during the game is there to welcome you and Joker admits that the whole thing has been a game to get Batman to this point. In a weird way, I kind of think of Joker as Batman's best friend. Joker likes Batman an awful lot. He thinks they're frenemies.
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Comments
Oh wait, that actually happened. Sequel, child, sequel.
Otherwise, interesting article and I liked the fact they kind of owned up that the bosses were tacked on at the last minute.
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