Marvelous Entertainment's Yoshiro Kimura gives a post-release interview in which he talks about Little King's Story reaching cult status, what he added to mess with players, the possibility of a sequel, and what really happened at the end of the game.

Yoshiro Kimura on his games reaching cult status:

I’d really really like – just one time – to know the feeling that you get when you release a game and it sells like mad right away. But, the games that I make don’t do that. They just kind of simmer over time – just sell a little bit at a time. But there’s really nothing that I can do about that. However, I’m quite pleased that my games often get a cult following. I’ve played the role of both producer and director, and as a director I’m kind of happy about that, but as a producer I really can’t accept it. The producer side just wants to sell a lot and the director side just wants people to appreciate it. I’m really a director at heart, so if I can release a game and people play it and are happy, I’m quite satisfied. I’m all for making people entertained… and world peace.
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