PSN to SEN: Time to rage quit? - DarkFeed
17 hours 41 mins ago
Last Thursday, the Dante's Inferno team help an interview to journalists, answering some interesting questions regarding their action game coming out next month.
We learn more about the curious choice of subject matter (Divine Comedy), the process behind creating the game, and how it's "better" than God of War.
A chat with a couple of the designers behind Visceral Games' (Dead Space) upcoming literature adaptation Dante's Inferno revealed much about the game. Tthe decisions behind it, difficulties in making it, and the naysayers slamming the commercialization of such a precious work -- it's all here. Lead level designer Mike Cheng and lead combat designer Vincent Napoli were the folks on board for the Q&A session. Interestingly, Napoli spoke very little, quite possibly a testament to the game's focus on environment and atmosphere as opposed to combat, which may come as a surprise, at least to those who haven't played the demo.
News story attached to:
- Dante's Inferno [PSP, PC, XBOX360, PS3]








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