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James Cameron's Avatar was a hit at the box office, but it's video game counterpart didn't share that same success. So what went wrong? Ubisoft's CEO, Yves Guillemot, explains...
Despite the box office records of James Cameron's recent CG-heavy film Avatar, Ubisoft Montreal's corresponding video game failed to make much of an impact as either a critical or commercial success -- not placing in the all-formats Top 20 for December 2009.
So what happened? According to Ubisoft CEO Yves Guillemot in a recent company conference call, the game was materially harmed by the film releasing so late in the year.








Comments
Not sure about the time constraints mentioned though, didn't Cameron actually start planning the games development much earlier than usual to avoid that problem?
I suppose it was just a poorly made game in its own right.
So I say again, haaaaahahahahahahahahaha.
http://www.metacritic.com/games/platforms/xbox360/jamescameronsavatarthegame
"Hey people are saying this game is good, I might check it out"
"LOL JUS COZ PEOPL SAY IT GOOD DUN MEN IT GOOD IT MEN IT SHIET LOL"
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