An interview by GameZone's Dakota Grabowski with the Capcom community manager about the possibility of downloadable content for the Wii fighter game, Tatsunoko Vs. Capcom: Ultimate All-stars.

GameZone.com writes: "So why did Tatsunoko vs. Capcom ultimately end up on the Nintendo Wii?

"Seth Killian: Traditional fighters have been underrepresented on the Wii, so we took the opportunity to prove that not only is it possible to do a traditional fighter on the Wii, but that we could do a great fighting game period."
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