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If you were wondering why Final Fantasy XIII has been in development for so long, wonder no more! Square Enix's Yoshinora Kitase revealed to Dutch OPM that putting Final Fantasy XIII on PS2, then having to start from scratch again on PS3, cost the team about a year and a half.
Kitase also discussed the DLC rumors, facts on the 360 and PS3 versions, and how happy he is that FFXIII is finally finished.
Go to the source for the full interview and scans.
The Dutch version of Official Playstation Magazine has conducted an interview with Final Fantasy XIII producer Yoshinori Kitase as we mentioned a few days ago.
Thankfully our new best friend, Shlizar Axis, has scanned the entire feature as well as translating the interview. Inside it, Kitase confirms the DLC rumour was true as well as revealing a few other interesting facts such as the PS3 and 360 versions of the game using different engines apparently. This seems odd as Square said Crystal Tools was developed to work with both the PS3 and 360 as well as other platforms but whatever he says.
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- via kotaku.com







Comments
Thank God it wasn't continued on PS2 though, the graphics probably wouldn't have been nowhere near as good as thye are now.
I'm sure once they decided they were going to put it on the PS3 instead lots of things changed too.
This article shows some screenshots of the PS2 version, and while it has the same theme, its pretty obvious that the PS2 version wouldn't look anywhere near as good as the PS3/360 ones.
You guys are ridiculous. I'd like to see what your turn around would be on designing a game like this. You guys complain so much about how much time it takes them to make a game, do you want it to be good? Do you want it to be better than the last game they gave you and you loved? Or do you just want them to get it out as quickly as possible. Oh the sense of entitlement is strong in these comments.
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