Our latest feature is up: an interview with the BioShock 2 team, featuring a whopping four pages of juicy details, much of it about how 2K actually didn't butcher this one (or so it seems, anyway). For anyone who loved BioShock, this one's a must-read.

The sequel to 2K's epic BioShock is set to launch next week, and we had the opportunity to hear just what's going on with the game. At this roundtable discussion of sorts, we sat down with Creative Director Jordan Thomas, Lead Designer Zak McClendon, Lead Environment Artist Hogarth De la Plante, and two guys from Digital Extremes -- Art Director Mat Tremblay and Lead Programmer Jesse Attard -- who developed the multiplayer component.

It was one of 2K's bigger (biggest?) interviews, so prepare yourself for a wide variety of topics, including building multiplayer with narrative, literature in gaming, new features, playing as a Big Daddy, story, characters, and why you'll (probably) be quite happy with the game, despite any worries (it's okay, we understand).
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