Michael Thomsen has posted up an interview with Frank Lantz, a creative director. The interview discussed the relationship of art and video games, Frank Lantz's personal definition of games and how these concepts will shape the gaming world in the years to come.

Frank Lantz is a disarming figure. He has a serious face with the sharp severity of a Classical bust. This impression is almost immediately undercut by a welcoming enthusiasm and playful grin. The contrast between stoicism and ebullience is entirely fitting for a man of his experience and ambition. Lantz is creative director and co-founder of Area/Code, a 'cross-media' entertainment company behind Pac-Manhattan, Big Urban Game and the recently launched Code Of Everand.

It’s good that there is some art that has a particular tone that’s prickly and intellectual, and then there is pop culture that’s embracing convention and is really accessible, but still capable of being profound. The Wu-Tang clan can be profound. To me that’s where games exist. That’s why Doom doesn’t belong in the museum. It’s heavy metal. It’s rock and roll. You don’t put rock and roll in a museum, that’s just silly. We like going to the museum and we like rock and roll, we have both of those things in our lives. We don’t think of one as higher than the other.
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