ShadyDevil of TheGamersHub interviews Fret Nice and Puzzlegeddon developers, Pieces Interactive. As well as the titles themselves, PI also gives details on future content that may be available.

What gave you guys the idea for Puzzlegeddon?

Calle: Well to keep it short, we were interested in the idea of making a genre hybrid, as a test of skill and of curiosity. With that we decided early that we wanted to make a puzzle game as this sounded fun and relatively simple at the time. We soon started dabbling with the concept of having a puzzle element driving other game mechanics and components, combined that with a kind of light hearted competition of games like Super Smash Bros and the overall look and feel. Online multiplayer was always intended to be an important part of the game.
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