In a recent interview with Industry Gamers, Nintendo of America president Reggie Fils-Aime discussed how Nintendo are encouraging third-party titles on the Wii, what he thinks about so many devs moving to the 360 and PS3 consoles, and why he believes games such as Bioshock 2 and Dante's Inferno aren't going to pay off their investment.

While Nintendo continues to do phenomenally well with the Wii, it does seem that since last fall publishers have been reallocating resources towards PS3 and 360, especially when it comes to core games. We asked Reggie how Nintendo is addressing that situation, and how Nintendo might help out third parties.

"Let me answer the question two different ways. First, as a platform holder our responsibility is to create a large installed base for developers to create content, to provide them with the tools and the insight to help them create great games, and to have in place a profit model that motivates them to create the content and reap the rewards. We've done that; global installed base is over 67 million for Wii and there are 120 million in the DS family. So there's a large installed base, an easy platform to develop for and a strong set of tools out there," Reggie began.

Reggie also questioned the long-term sales curve of the so-called core games. "On the other hand, the interesting thing about this business is that developers love to create technically advanced games, and very visually stunning games, but the fact of the matter is not all of that content is selling exceptionally well either," he said.
"Look at the most recent NPD results. I'm not sure how much was invested into a game like Dante's Inferno, or how much is invested into a game like BioShock 2, but if that sales level is the best that they will do in a particular month, and it'll fall off rapidly from there, then those games aren't going to pay off their investment.

That said, we decided to play devil's advocate with Reggie. Since the installed base is there, from a business standpoint, Nintendo is doing very well and the hardware and software from Nintendo continue to sell. The casual consumer that makes up the majority of the installed base probably only buys a few games a year and is very happy with the Nintendo games that are developed for the platform. And so, the third parties can go do whatever... why should Nintendo care?

Reggie responded, acknowledging that Nintendo absolutely has to continue courting developers for core content: "Well, luckily we don't have that mentality. For us, it is important that third parties bring their very best content to our platform. You could say 'Why?' It's because... well, let me focus in on the West. There are 28 million Wiis out there in the marketplace. We know, based on our data, that we've got consumers from 5 to 95 playing on our platform. The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well. And we also recognize that we don't create that type of content ourselves. We're not good at it and it's not a key focus area. So we want that content on our platform, so we have to court third-party developers and encourage them to make [those games], but it also has to be financially viable for them as well."
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  • 0
    Fury Mar 16, 10
    Most third-party developers looking to make a multiplatform game aren't going to purposely make it look horrible just so they can also put it on the Wii.

    If they wanted all the same games that Sony and Microsoft get, then they should have beefed up the power of the Wii in the developmental stages. I'm surprised they didn't learn that lesson with the Gamecube, but I suppose Nintendo just enjoys their success regardless of how it's obtained.
  • 1
    Ech0ez Mar 16, 10
    He does have a point about sales oddly enough, most 'core' 360/PS3 games sell a lot for the first 1-3 months following release then practically die off as far as significant sales are concerned.

    What he manages to overlook is the fact that even though 'core' Wii games do continue to sell for a much longer period of time, the overall amount of units they sell still doesn't exceed that of what 'core' 360/PS3 games sell in those few months. The only real argument against that is the fact most 'core' Wii games are very niche as far as mass appeal goes so the lack of sales is expected, yet the fact that only niche games are been produced for the console should be enough to drive the message home that developers aren't willing to take the risk and spend a great deal making a more 'mainstream' game for the system.

    I don't see why Ninty or at least Reggie can't seem to grasp that developers aren't going to take a risk on the system until someone proves that said risks can pay off, few developers have the same 'brand name' power as Nintendo. Besides that though, they're willing to support Capcom with Monster Hunter 3 and ensure it gets the best possible online system for the Wii and help with marketing, yet they leave all the lesser known developers whom also try to make good games out to dry.

    You know something's wrong when Nintendo and Capcom are the only developers really making money out of a system.
  • 2
    SUPREM_KITE Mar 16, 10
    Well do they expect to get good core games on a system that not only looks like crap (even compared to other SD consoles) but has a different control scheme. No developer wants to deal with that type of recoding for their game.
    • 0
      LZ Schneider Mar 16, 10
      Oh some devs do, like Tryarch. But then again, COD5 on the Wii is... Well it is what you would imagine COD5 on the Wii to be.

      :/

      As you said, it seems that no dev wants to bother trying.
  • 0
    Ammy and Issun Mar 17, 10
    You sure love using that picture eh Miss Razz?

    xD

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