Vlad at Critical Gamer sat down with Richard Lemarchand co-lead designer of Uncharted 2. To talk about the design philosophy at Naughty Dog and how Uncharted 2 came about.

As one of the more prominent faces behind a team of 90 developers who made one of the best cinematic action games of all time, Richard Lemarchand has recently given tons of interviews and presentations promoting his company’s development philosophy. Signing a decent portion of Uncharted 2 copies in the process, this lead designer at Naughty Dog still resembles a very down to earth kind of guy. Especially after all the praise and prizes he and his team have received for their latest work on Uncharted 2: Among Thieves. While at the Game Developers Conference in San Francisco to give his own Uncharted 2 post-mortem presentation, I was fortunate enough to meet up with Lemarchand to ask him about how he got to this far as a game designer, why he loves his job at Naughty Dog so much and what lies ahead of him and his team.
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  • 1
    Hideo1 Apr 23, 10
    Make it as cliche as we possibly can, ignore the fact the game basically involves mass genocide and slap Drake's ass a few times. Sound good?

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