OXCGN writer Alex Baldwin managed to grab an exclusive interview with the man behind the upcoming XBLA/PSN title Hydrophobia, due for release on the two networks on the 29th September.

Rob Hewson sheds some light on the difficulties on bringing a major AAA title out these days, and why they decided to go Digital Distribution rather than retail. There's risks involved due to lack of promotion, but the money saved it huge, but is it worth it in the long term?

COme and find out.

With Hydrophobia, the latest in a line of retail-quality Xbox Live Arcade games hitting download servers right about now, OXCGN scored an exclusive interview with Rob Hewson, Senior Creative Designer at developer Dark Energy.

Read on for the details on why Hydrophobia transitioned from a disc release to Live Arcade, how water plays a more integral role in gameplay than any game before and the scores you have to reach to literally beat them at their own game!
The Interview:

Alex Baldwin: Thanks for speaking with us today Rob. Could you give us an overview of who you are, and what your responsibilities have been in Hydrophobia.

Rob Hewson: My names Rob Hewson, I’m Senior Creative Designer on Hydrophobia which means I overlook the high level design and narrative on the game.
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