Don't Be A Genre Snob
21 hours 13 mins ago
I had a chance to interview the guys behind the Baldur's Gate 2 remake mod for Dragon Age (again). We get to see some new screenshots, get an update on the progress, and hear about the impact of Dragon Age 2 on the mod team.
Setting out to remake one of the world's most venerated RPGs is a daunting task, but despite the number of failed attempts over the years, the Baldur's Gate 2 Redux mod for Dragon Age: Origins hit the ground running. The BGR team has been steadily releasing their remake of Baldur's Gate II through a system of modules -- in essence, teasing us with playable content until the full release -- so that they can better pace the time investment required for this undertaking. I had the chance to talk with Lorne "Cuv" Ledger, the team's current leader, about the progress made since our our in-depth play-through of Irenicus' Dungeon. In addition to the interview with Cuv, I was given a small pack of screenshots to release for you guys - and they look fantastic. Keep reading for more information on the Baldur's Gate II remake on the Dragon Age: Origins engine.
News story attached to:
- Baldur's Gate II [Mac, PC]
- Dragon Age II [PC, XBOX360, PS3]
- Dragon Age: Origins [Mac, PC, XBOX360, PS3]



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