Alex discusses the importance of fighting game stories, what he thinks about bringing in guest characters, the creation of movesets and fighting styles, and ponders which character will end up being the safe pick for those familiar with other fighting games.

on when character movesets are created:

It's sort of a mix... I guess it'll be mostly before. For example, in a lot of cartoons there's a lot of gags involved and stuff dropping or things being thrown. So, with Peacock, it might take her a little bit longer to telegraph her attacks, which kind of lends to her being more towards the zoner type of character.

With that in mind, we kind of had that general sense. But then, me and the artist just brainstorm a bunch of moves along with Mike, choosing which of the moves to keep; we kind of develop a moveset through going back and forth between the artists and Mike.
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