Joseph Christ from 4Player interviews Todd Harris COO of High-Rez studios about their current project Tribes Ascend, the future of the series, and how modern gamers are taking to the Tribes gameplay

Since then, the team’s been working on Tribes Ascend, it’s a match-made, online competitive shooter. So unlike Global Agenda, it’s not positioned as an MMO, just simply a very awesome online shooter. Of course, it preserves all the things people know and love in the old game, or at least the things we think of as the spirit of Tribes. Jetpacking, very fast motion, wide open maps and a lot of team play. But there are also some things we’ve done different in Tribes while trying to evolve it. One, we added more weapons. Ballistic weapons like SMG’s, and pistols, and things that modern shooters are familiar with. Two, we’ve taken it in a class driven direction. Here we have 9 playable classes that we think really adds to the teamwork aspect of the game where people are specializing, and every class has strengths and weaknesses. And three, we’ve added progression elements. Inside the game you earn credits as you do things to help your team, like returning your flag or taking out the enemy generator, and then you can spend those credits to help your team by buying vehicles or upgrading base functions.
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